protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); if (Game1.World != null && Game1.World.Map != null && Game1.World.GroundRender == null) { Game1.World.GroundRender = new RenderTarget2D(GraphicsDevice, Game1.World.Map.Width * 16, Game1.World.Map.Height * 16); GraphicsDevice.SetRenderTarget(Game1.World.GroundRender); spriteBatch.Begin(); Game1.World.DrawGround(spriteBatch); spriteBatch.End(); } GraphicsDevice.SetRenderTarget(gameRender); GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise); if (Game1.World != null && Game1.World.GroundRender != null) { spriteBatch.Draw(Game1.World.GroundRender, Vector2.Zero.DrawPos(), null, Color.White, 0, Vector2.Zero, Game1.PixelZoom, SpriteEffects.None, 1); Game1.World.Draw(spriteBatch); } Texture2D blank = new Texture2D(GraphicsDevice, 1, 1); blank.SetData(new Color[] { Color.White }); spriteBatch.Draw(blank, new Rectangle(0, 0, Game1.GameWidth, Game1.GameHeight), Color.Black * Fade); Thyme.Draw(spriteBatch); spriteBatch.End(); GraphicsDevice.SetRenderTarget(null); spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise); spriteBatch.Draw(gameRender, Vector2.Zero, null, Thyme.light, 0, Vector2.Zero, 1, SpriteEffects.None, 1); if (Game1.CurrentMenu != null) { Game1.CurrentMenu.Draw(spriteBatch); } Buffs.Draw(spriteBatch); spriteBatch.Draw(ContentLibrary.Sprites["ui:cursorPict"], new Vector2(Mouse.GetState().X, Mouse.GetState().Y), null, Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, Layer.Mouse); spriteBatch.End(); base.Draw(gameTime); }