protected override void Respawn()
        {
            base.Respawn();
            try
            {
                ModdedPlayer.ResetAllStats();
                CustomBowBase.baseBow  = null;
                CustomBowBase.baseBowC = null;
                GreatBow.instance      = null;
            }
            catch (Exception e)
            {
                ModAPI.Log.Write(e.ToString());
            }

            ModReferences.rightHandTransform = null;

            ModdedPlayer.instance.ExpCurrent              = 0;
            ModdedPlayer.instance.NewlyGainedExp          = 0;
            ModdedPlayer.instance.MassacreKills           = 0;
            ModdedPlayer.instance.MassacreMultipier       = 1;
            ModdedPlayer.instance.TimeUntillMassacreReset = 0;
            ModdedPlayer.instance.InitializeHandHeld();
            BlackFlame.instance.Start();
        }
示例#2
0
        protected override void Respawn()
        {
            base.Respawn();
            try
            {
                ModdedPlayer.ResetAllStats();
                CustomBowBase.baseBow  = null;
                CustomBowBase.baseBowC = null;
                GreatBow.instance      = null;
            }
            catch (Exception e)
            {
                ModAPI.Log.Write(e.ToString());
            }

            ModReferences.rightHandTransform = null;

            ModdedPlayer.instance.ExpCurrent              = 0;
            ModdedPlayer.instance.NewlyGainedExp          = 0;
            ModdedPlayer.instance.MassacreKills           = 0;
            ModdedPlayer.instance.MassacreMultiplier      = 1;
            ModdedPlayer.instance.TimeUntillMassacreReset = 0;
            ModdedPlayer.instance.AfterRespawn();
            BlackFlame.instance.Start();
            if (GameSetup.IsMultiplayer)
            {
                using (MemoryStream answerStream = new MemoryStream())
                {
                    using (BinaryWriter w = new BinaryWriter(answerStream))
                    {
                        w.Write(19);
                        w.Write(ModReferences.ThisPlayerID);
                        w.Write(ModdedPlayer.instance.level);
                    }
                    NetworkManager.SendLine(answerStream.ToArray(), NetworkManager.Target.Others);
                }
            }
        }