/** * Read and process the PropertiesTable and the * FAT / XFAT blocks, so that we're Ready to * work with the file */ private void ReadCoreContents() { // Grab the block size bigBlockSize = _header.BigBlockSize; // Each block should only ever be used by one of the // FAT, XFAT or Property Table. Ensure it does ChainLoopDetector loopDetector = GetChainLoopDetector(); // Read the FAT blocks foreach (int fatAt in _header.BATArray) { ReadBAT(fatAt, loopDetector); } // Now read the XFAT blocks, and the FATs within them BATBlock xfat; int nextAt = _header.XBATIndex; for (int i = 0; i < _header.XBATCount; i++) { loopDetector.Claim(nextAt); ByteBuffer fatData = GetBlockAt(nextAt); xfat = BATBlock.CreateBATBlock(bigBlockSize, fatData); xfat.OurBlockIndex = nextAt; nextAt = xfat.GetValueAt(bigBlockSize.GetXBATEntriesPerBlock()); _xbat_blocks.Add(xfat); for (int j = 0; j < bigBlockSize.GetXBATEntriesPerBlock(); j++) { int fatAt = xfat.GetValueAt(j); if (fatAt == POIFSConstants.UNUSED_BLOCK) { break; } ReadBAT(fatAt, loopDetector); } } // We're now able to load steams // Use this to read in the properties _property_table = new NPropertyTable(_header, this); // Finally read the Small Stream FAT (SBAT) blocks BATBlock sfat; List <BATBlock> sbats = new List <BATBlock>(); _mini_store = new NPOIFSMiniStore(this, _property_table.Root, sbats, _header); nextAt = _header.SBATStart; for (int i = 0; i < _header.SBATCount; i++) { loopDetector.Claim(nextAt); ByteBuffer fatData = GetBlockAt(nextAt); sfat = BATBlock.CreateBATBlock(bigBlockSize, fatData); sfat.OurBlockIndex = nextAt; sbats.Add(sfat); nextAt = GetNextBlock(nextAt); } }
private NPOIFSFileSystem(bool newFS) { _header = new HeaderBlock(bigBlockSize); _property_table = new NPropertyTable(_header); _mini_store = new NPOIFSMiniStore(this, _property_table.Root, new List <BATBlock>(), _header); _xbat_blocks = new List <BATBlock>(); _bat_blocks = new List <BATBlock>(); _root = null; if (newFS) { // Data needs to Initially hold just the header block, // a single bat block, and an empty properties section _data = new ByteArrayBackedDataSource(new byte[bigBlockSize.GetBigBlockSize() * 3]); } }