protected void OkButton_Click(object sender, EventArgs e) { Game game = new Game("Player 1", "Player 2"); string result = game.PlayGame(); ResultLabel.Text = result; }
protected void playButton_Click(object sender, EventArgs e) { Game gentlemansGame = new Game(); gentlemansGame.PlayGame(); gentlemansGame.PrintResult(winLabel, player1Label, player2Label); }
protected void okButton_Click(object sender, EventArgs e) { Random random = new Random(); // random be passed into Dart() constructor to generate dart position Dart playerOnesDart = new Dart(random); Dart playerTwosDart = new Dart(random); Game game = new Game(); // Loop until a player's score reaches 300 game.PlayGame(playerOnesDart, playerTwosDart); // Update resultLabel server control with results displayResults(playerOnesDart, playerTwosDart); }
protected void playGameButton_Click(object sender, EventArgs e) { Game game = new Game("Player1", "Player2"); resultLabel.Text = game.PlayGame(); }