public int Attack(Dice playerDice) { playerDice.Sides = 20; playerDice.Roll(); return playerDice.Roll(); }
public int Attack(Dice dice) { dice.Sides = this.DamageMaximum; return(dice.Roll()); }
public int Attack(Dice dice) { int attack = dice.Roll(); return(attack); }
public void Battle(Character character,Dice playerDice) { character.Attack(playerDice); character.Defend(playerDice.Roll()); }
public int Attack(Dice die) { die.Sides = this.DamageMaximum; return die.Roll(); }
public int Attack(Dice dice) { int damage = dice.Roll(); return(damage); }