public void CanSpawnSaucers() { GameCtrl game = new GameCtrl( Substitute.For <IGameView> (), Substitute.For <IShipCtrl> () ); game.SpawnSaucer(); Assert.NotNull(game.Saucer); }
public void CanFinishLevelAfterSaucerDead() { var gameView = Substitute.For <IGameView> (); gameView.LevelFinished(Arg.Invoke()); GameCtrl game = new GameCtrl( gameView, Substitute.For <IShipCtrl> () ); game.StartGame(); Assert.AreEqual(game.GameState.Level, 1); game.SpawnSaucer(); for (int i = 0; i < this.TotalAsteroids(1); i++) { game.AsteroidList [0].Destroyed(); } game.Saucer.Destroyed(); Assert.AreEqual(game.GameState.Level, 2); }