public void WriteCompiledBone() { // Output the bone to the console Utils.Log(LogLevelEnum.Verbose); Utils.Log(LogLevelEnum.Verbose, "*** Compiled bone {0}", boneName); Utils.Log(LogLevelEnum.Verbose, " Parent Name: {0}", parentID); Utils.Log(LogLevelEnum.Verbose, " Offset in file: {0:X}", offset); Utils.Log(LogLevelEnum.Verbose, " Controller ID: {0}", controllerID); Utils.Log(LogLevelEnum.Verbose, " World To Bone:"); worldToBone.WriteWorldToBone(); //Utils.Log(LogLevelEnum.Verbose, " Bone To World:"); //boneToWorld.WriteBoneToWorld(); Utils.Log(LogLevelEnum.Verbose, " Limb ID: {0}", limbID); Utils.Log(LogLevelEnum.Verbose, " Parent Offset: {0}", offsetParent); Utils.Log(LogLevelEnum.Verbose, " Child Offset: {0}", offsetChild); Utils.Log(LogLevelEnum.Verbose, " Number of Children: {0}", numChildren); Utils.Log(LogLevelEnum.Verbose, "*** End Bone {0}", boneName); }
public void WriteCompiledBone() { // Output the bone to the console Console.WriteLine(); Console.WriteLine("*** Compiled bone {0}", boneName); Console.WriteLine(" Parent Name: {0}", parentID); Console.WriteLine(" Offset in file: {0:X}", offset); Console.WriteLine(" Controller ID: {0}", controllerID); Console.WriteLine(" World To Bone:"); worldToBone.WriteWorldToBone(); //Console.WriteLine(" Bone To World:"); //boneToWorld.WriteBoneToWorld(); Console.WriteLine(" Limb ID: {0}", limbID); Console.WriteLine(" Parent Offset: {0}", offsetParent); Console.WriteLine(" Child Offset: {0}", offsetChild); Console.WriteLine(" Number of Children: {0}", numChildren); Console.WriteLine("*** End Bone {0}", boneName); }