示例#1
0
        public static byte[] Save(Bitmap bmp, ImageSettings settings, List <Color> pal)
        {
            settings.Width  = bmp.Width;
            settings.Height = bmp.Height;
            var points = GetPointSequence(settings);

            var ms = new MemoryStream();

            using (var bw = new BinaryWriterX(ms))
            {
                foreach (var point in points)
                {
                    var color = bmp.GetPixel(point.X, point.Y);

                    switch (settings.BitPerIndex)
                    {
                    case BitLength.Bit4:
                        bw.WriteNibble(pal.FindIndex(c => c == color));
                        break;

                    case BitLength.Bit8:
                        bw.Write((byte)pal.FindIndex(c => c == color));
                        break;

                    default:
                        throw new NotSupportedException();
                    }
                }
            }

            return(ms.ToArray());
        }
示例#2
0
        public static Bitmap Load(byte[] indeces, ImageSettings settings, IEnumerable <Color> palette)
        {
            int width = settings.Width, height = settings.Height;
            var colors = GetColorsFromIndeces(indeces, palette, settings).ToList();
            var points = GetPointSequence(settings);

            // Now we just need to merge the points with the colors
            var bmp  = new Bitmap(width, height);
            var data = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);

            unsafe
            {
                var ptr = (int *)data.Scan0;
                foreach (var pair in points.Zip(colors, Tuple.Create))
                {
                    int x = pair.Item1.X, y = pair.Item1.Y;
                    if (0 <= x && x < width && 0 <= y && y < height)
                    {
                        ptr[data.Stride * y / 4 + x] = (pair.Item2.Equals(settings.TransparentColor)) ? Color.Transparent.ToArgb() : pair.Item2.ToArgb();
                    }
                }
            }
            bmp.UnlockBits(data);
            return(bmp);
        }
示例#3
0
        static IEnumerable <Point> GetPointSequence(ImageSettings settings)
        {
            int tileSize = settings.TileSize;

            if ((int)settings.Orientation < 4)
            {
                if (tileSize > settings.Width)
                {
                    tileSize = settings.Width;
                }
            }
            else
            {
                if (tileSize > settings.Height)
                {
                    tileSize = settings.Height;
                }
            }

            int strideWidth  = (settings.Width + 7) & ~7;
            int strideHeight = (settings.Height + 7) & ~7;

            if (settings.PadToPowerOf2)
            {
                strideWidth  = 2 << (int)Math.Log(strideWidth - 1, 2);
                strideHeight = 2 << (int)Math.Log(strideHeight - 1, 2);
            }
            int stride = (int)settings.Orientation < 4 ? strideWidth : strideHeight;

            for (int i = 0; i < strideWidth * strideHeight; i++)
            {
                int x_out = (i / (int)Math.Pow(tileSize, 2) % (stride / tileSize)) * tileSize;
                int y_out = (i / (int)Math.Pow(tileSize, 2) / (stride / tileSize)) * tileSize;
                int x_in  = i % tileSize;
                int y_in  = i / tileSize % tileSize;

                switch (settings.Orientation)
                {
                case Orientation.Default:
                    yield return(new Point(x_out + x_in, y_out + y_in));

                    break;

                case Orientation.TransposeTile:
                    yield return(new Point(x_out + y_in, y_out + x_in));

                    break;

                case Orientation.Rotate90:
                    yield return(new Point(y_out + y_in, stride - 1 - (x_out + x_in)));

                    break;

                case Orientation.Transpose:
                    yield return(new Point(y_out + y_in, x_out + x_in));

                    break;

                default:
                    throw new NotSupportedException($"Unknown orientation format {settings.Orientation}");
                }
            }
        }
示例#4
0
        static IEnumerable <Color> GetColorsFromIndeces(byte[] indeces, IEnumerable <Color> palette, ImageSettings settings)
        {
            using (var br = new BinaryReaderX(new MemoryStream(indeces)))
            {
                var count = 0;
                while (br.BaseStream.Position < br.BaseStream.Length)
                {
                    switch (settings.BitPerIndex)
                    {
                    case BitLength.Bit4:
                        if (count < settings.Width)
                        {
                            yield return(palette.ToList()[br.ReadNibble()]);

                            yield return(palette.ToList()[br.ReadNibble()]);
                        }
                        else
                        {
                            br.ReadByte();
                        }
                        count += 2;
                        if (count % settings.TileSize == 0)
                        {
                            count = 0;
                        }
                        break;

                    case BitLength.Bit8:
                        if (count < settings.Width)
                        {
                            yield return(palette.ToList()[br.ReadByte()]);
                        }
                        else
                        {
                            br.ReadByte();
                        }
                        count++;
                        if (count % settings.TileSize == 0)
                        {
                            count = 0;
                        }
                        break;

                    default:
                        throw new NotSupportedException($"Unknown bitLength format {settings.BitPerIndex}");
                    }
                }
            }
        }