public static F3DZEXTextureWrapper GetTextureWrapper(Texture texture, F3DZEX_G_SetTile command, F3DZEX_G_Texture textureCommand) { if (_textureWrappers.ContainsKey(texture)) return _textureWrappers[texture]; F3DZEXTextureWrapper wrapper = new F3DZEXTextureWrapper(texture, command, textureCommand); _textureWrappers.Add(texture, wrapper); return wrapper; }
public static VO64GraphicsCollection ReadCommands(F3DZEXCommandCollection commands) { //Set up the VO64 graphics VO64GraphicsCollection collection = new VO64GraphicsCollection(); VO64GraphicsElement element = VO64GraphicsElement.CreateNewElement(); Texture lastTexture = null; F3DZEX_G_SetTile lastSetTile = null; F3DZEX_G_Texture lastTextureCommand = null; List<uint> vertexOffsetList = new List<uint>(); //Keeps track of which vertices are loaded where List<Vertex> vertices = new List<Vertex>(); F3DZEXVertexWrapper newVertex = null; F3DZEXTextureWrapper newTexture = null; bool recordTileCommands = false; //Use RDPLoadSync and RDPTileSync to determine when it's okay to pick up SetTile commands //Note: Not guaranteed for all ways of using F3DZEX!! foreach(F3DZEXCommand command in commands.Commands) { switch (command.CommandID) { case F3DZEXCommandID.F3DZEX_G_RDPLOADSYNC: recordTileCommands = true; break; case F3DZEXCommandID.F3DZEX_G_RDPTILESYNC: recordTileCommands = false; break; case F3DZEXCommandID.F3DZEX_G_DL: //ignore this one for now break; case F3DZEXCommandID.F3DZEX_G_SETTILE: if (recordTileCommands) { //keep track of this command when setting up the texture lastSetTile = (F3DZEX_G_SetTile)command; recordTileCommands = false; } break; case F3DZEXCommandID.F3DZEX_G_TEXTURE: lastTextureCommand = (F3DZEX_G_Texture)command; break; case F3DZEXCommandID.F3DZEX_G_VTX: //Record the vertex offset here, to keep track of vertex counts F3DZEX_G_Vtx vtxCommand = (F3DZEX_G_Vtx)command; break; case F3DZEXCommandID.F3DZEX_G_TRI1: if (((F3DZEX_G_Tri2)command).TextureReference != null && lastTexture != ((F3DZEX_G_Tri2)command).TextureReference) { //save the element if (!element.IsEmpty) { collection.Add(element); element = VO64GraphicsElement.CreateNewElement(); } vertices.Clear(); //Set the texture here lastTexture = ((F3DZEX_G_Tri2)command).TextureReference; newTexture = new F3DZEXTextureWrapper(lastTexture, lastSetTile, lastTextureCommand); element.SetTexture(newTexture); } F3DZEX_G_Tri1 tri = (F3DZEX_G_Tri1)command; if (!vertices.Contains(tri.Vertex1Reference)) { vertices.Add(tri.Vertex1Reference); newVertex = new F3DZEXVertexWrapper(tri.Vertex1Reference); newVertex.SetTextureProperties(newTexture); element.AddVertex(newVertex); } if (!vertices.Contains(tri.Vertex2Reference)) { vertices.Add(tri.Vertex2Reference); newVertex = new F3DZEXVertexWrapper(tri.Vertex2Reference); newVertex.SetTextureProperties(newTexture); element.AddVertex(newVertex); } if (!vertices.Contains(tri.Vertex3Reference)) { vertices.Add(tri.Vertex3Reference); newVertex = new F3DZEXVertexWrapper(tri.Vertex3Reference); newVertex.SetTextureProperties(newTexture); element.AddVertex(newVertex); } VO64SimpleTriangle triangle = new VO64SimpleTriangle((ushort)vertices.IndexOf(tri.Vertex1Reference), (ushort)vertices.IndexOf(tri.Vertex2Reference), (ushort)vertices.IndexOf(tri.Vertex3Reference));//new F3DZEXTriangleWrapper((F3DZEX_G_Tri1)command); element.AddTriangle(triangle); break; case F3DZEXCommandID.F3DZEX_G_TRI2: if (((F3DZEX_G_Tri2)command).TextureReference != null && lastTexture != ((F3DZEX_G_Tri2)command).TextureReference) { //save the element if (!element.IsEmpty) { collection.Add(element); element = VO64GraphicsElement.CreateNewElement(); } vertices.Clear(); //Set the texture here lastTexture = ((F3DZEX_G_Tri2)command).TextureReference; newTexture = F3DZEXWrapperBank.GetTextureWrapper(lastTexture, lastSetTile, lastTextureCommand); element.SetTexture(newTexture); } F3DZEX_G_Tri2 tri2 = (F3DZEX_G_Tri2)command; if (!vertices.Contains(tri2.Vertex1Reference)) { vertices.Add(tri2.Vertex1Reference); newVertex = F3DZEXWrapperBank.GetVertexWrapper(tri2.Vertex1Reference); newVertex.SetTextureProperties(newTexture); element.AddVertex(newVertex); } if (!vertices.Contains(tri2.Vertex2Reference)) { vertices.Add(tri2.Vertex2Reference); newVertex = F3DZEXWrapperBank.GetVertexWrapper(tri2.Vertex2Reference); newVertex.SetTextureProperties(newTexture); element.AddVertex(newVertex); } if (!vertices.Contains(tri2.Vertex3Reference)) { vertices.Add(tri2.Vertex3Reference); newVertex = F3DZEXWrapperBank.GetVertexWrapper(tri2.Vertex3Reference); newVertex.SetTextureProperties(newTexture); element.AddVertex(newVertex); } VO64SimpleTriangle triangle2 = new VO64SimpleTriangle((ushort)vertices.IndexOf(tri2.Vertex1Reference), (ushort)vertices.IndexOf(tri2.Vertex2Reference), (ushort)vertices.IndexOf(tri2.Vertex3Reference));//new F3DZEXTriangleWrapper((F3DZEX_G_Tri1)command); element.AddTriangle(triangle2); if (!vertices.Contains(tri2.Vertex4Reference)) { vertices.Add(tri2.Vertex4Reference); newVertex = F3DZEXWrapperBank.GetVertexWrapper(tri2.Vertex4Reference); newVertex.SetTextureProperties(newTexture); element.AddVertex(newVertex); } if (!vertices.Contains(tri2.Vertex5Reference)) { vertices.Add(tri2.Vertex5Reference); newVertex = F3DZEXWrapperBank.GetVertexWrapper(tri2.Vertex5Reference); newVertex.SetTextureProperties(newTexture); element.AddVertex(newVertex); } if (!vertices.Contains(tri2.Vertex6Reference)) { vertices.Add(tri2.Vertex6Reference); newVertex = F3DZEXWrapperBank.GetVertexWrapper(tri2.Vertex6Reference); newVertex.SetTextureProperties(newTexture); element.AddVertex(newVertex); } triangle2 = new VO64SimpleTriangle((ushort)vertices.IndexOf(tri2.Vertex4Reference), (ushort)vertices.IndexOf(tri2.Vertex5Reference), (ushort)vertices.IndexOf(tri2.Vertex6Reference));//new F3DZEXTriangleWrapper((F3DZEX_G_Tri1)command); element.AddTriangle(triangle2); break; } } collection.Add(element); return collection; }
public void SetTextureProperties(F3DZEXTextureWrapper textureWrap) { _texture = textureWrap; }