示例#1
0
 public void TravelToSpacePort(PlayerCharacter player, SpacePort spacePort, Travel travel, SolarSystem solarSystem, Planet planet, JumpGate jumpGate, OptionSelector optionSelector)
 {
     // I think this is where I need to use the interface for options.
     //optionSelector.GetOption<SpacePort>();
     player.Location = spacePort;
     spacePort.SpacePortOptions(player, planet, travel, solarSystem, spacePort, jumpGate);
     Console.WriteLine("You are now in " + player.Location.Name);
 }
示例#2
0
        public static void Main(string[] args)
        {
            // Fighting things Creation

            var fight = new Fight();
            var playerAttackCalculator = new PlayerAttackCalculator();
            var roller = new Roller();

            // Player Creation

            var player = new PlayerCharacter();

            player.Name             = "Player01";
            player.CurrentHitPoints = 100;
            player.TotalHitPoints   = 100;
            player.WeaponSkill      = 1;

            var stats           = new PlayerStats();
            var playerCreater   = new PlayerCreator();
            var playerInventory = new Inventory();
            var diamondDrive    = new DiamondDrive();


            // Story Creation

            var story = new Story();



            // Factory Creation

            var monsterMaker = new MonsterMaker();
            var weaponMaker  = new WeaponMaker();



            // Solar System Creation

            var alpha = new SolarSystem("Alpha", "Universe");
            ////alpha.Name = "Alpha";
            ////alpha.Location = "Universe";

            // not a constructor but initialization syntax
            var beta = new SolarSystem
            {
                Name     = "Beta",
                Location = "Universe",
            };
            ////alpha.Name = "Beta";
            ////alpha.Location = "Universe";

            var gamma = new SolarSystem();

            alpha.Name     = "Gamma";
            alpha.Location = "Universe";



            // JumpGate Creation

            var jumpGateAlpha = new JumpGate();

            jumpGateAlpha.Name     = "Jump Gate Alpha";
            jumpGateAlpha.Location = "Alpha";

            var jumpGateBeta = new JumpGate();

            jumpGateAlpha.Name     = "Jump Gate Beta";
            jumpGateAlpha.Location = "Beta";

            var jumpGateGamma = new JumpGate();

            jumpGateAlpha.Name     = "Jump Gate Gamma";
            jumpGateAlpha.Location = "Gamma";



            // Planet Creation

            var brettopia = new Planet();

            brettopia.Name     = "Brettopia";
            brettopia.Location = "Alpha";

            var kathaven = new Planet();

            brettopia.Name     = "Kathaven";
            brettopia.Location = "Alpha";

            var libraria = new Planet();

            brettopia.Name     = "Libraria";
            brettopia.Location = "Alpha";


            // SpacePort creation

            var spacePortBrettopia = new SpacePort();

            spacePortBrettopia.Name     = "Space Port Brettopia";
            spacePortBrettopia.Location = "Brettopia";

            var spacePortKathaven = new SpacePort();

            spacePortBrettopia.Name     = "Space Port Kathaven";
            spacePortBrettopia.Location = "Brettopia";

            var spacePortLibraria = new SpacePort();

            spacePortBrettopia.Name     = "Space Port Libraria";
            spacePortBrettopia.Location = "Brettopia";



            // Instance Creation



            // Travel/Map Creation

            var travel         = new Travel();
            var universeMap    = new UniverseMap();
            var playerMap      = new PlayerMap();
            var optionSelector = new OptionSelector();

            // Alpha Maps
            var alphaMap = new Map();

            alphaMap.Name = "Alpha";               // this is the null exception right here
            alphaMap.SolarSystem.Add(alpha);       // this probably, name should be fine.  Did you new up a list before adding a solarsystem?
            alphaMap.JumpGates.Add(jumpGateAlpha); // shit that is probably it.  Forgot I had to new up those damn lists
            alphaMap.Planets.Add(brettopia);       // as a matter of practice I generally just new up a list whenever I make the property.  There is very rarely ever a good reason to have a null list.  A collection is generally empty or not.  I wish they built it into the language actually.
            alphaMap.Planets.Add(kathaven);
            alphaMap.Planets.Add(libraria);
            alphaMap.SpacePorts.Add(spacePortBrettopia);
            alphaMap.SpacePorts.Add(spacePortKathaven);
            alphaMap.SpacePorts.Add(spacePortLibraria);



            // Beta Maps
            var betaMap = new Map();

            betaMap.Name = "Beta";
            betaMap.SolarSystem.Add(beta);
            betaMap.JumpGates.Add(jumpGateBeta);

            // Gamma Maps
            var gammaMap = new Map();

            gammaMap.Name = "Gamma";
            gammaMap.SolarSystem.Add(gamma);
            gammaMap.JumpGates.Add(jumpGateGamma);

            // Universe Map filled out
            universeMap.UniverseMaps.Add(alphaMap);
            universeMap.UniverseMaps.Add(betaMap);
            universeMap.UniverseMaps.Add(gammaMap);

            var selector      = new OptionSelector();
            var selectedMapId = selector.GetOption <Map>(universeMap.UniverseMaps);



            // Monster Creation

            var whiteMonster01 = monsterMaker.CreateWhiteMonster(player);
            var whiteMonster02 = monsterMaker.CreateWhiteMonster(player);
            var whiteMonster03 = monsterMaker.CreateWhiteMonster(player);
            var greenMonster01 = monsterMaker.CreateGreenMonster(player);
            var greenMonster02 = monsterMaker.CreateGreenMonster(player);
            var greenMonster03 = monsterMaker.CreateGreenMonster(player);
            var redMonster01   = monsterMaker.CreateRedMonster(player);
            var redMonster02   = monsterMaker.CreateRedMonster(player);
            var redMonster03   = monsterMaker.CreateRedMonster(player);


            whiteMonster01.Attack = 10;


            // This is the Quality Assurance section for temporary testing

            //Console.WriteLine("monster health" + whiteMonster01.CurrentHitPoints);
            //Console.WriteLine("monster attack" + whiteMonster01.Attack);
            //Console.ReadLine();
            //stats.PrintPlayerStats(player);
            //Console.WriteLine(roller.GetRandomNumber(1, 100));
            //Console.WriteLine(whiteMonster01.CurrentHitPoints);
            //fight.DoFight(player, whiteMonster01, stats);
            //weaponMaker.CreateWeaponBlaster(playerInventory);
            //weaponMaker.CreateWeaponDoubleBlaster(playerInventory);
            //weaponMaker.CreateWeaponPhotonSword(playerInventory);
            //fight.DoFight(player, whiteMonster01, stats, playerInventory);
            //playerInventory.WeaponEnumerator();

            universeMap.EnumerateJumpGates();
            //spacePortBrettopia.SpacePortOptions(player, brettopia, travel, alpha, spacePortBrettopia);



            //Player creation part.
            playerCreater.CreatePlayer(player, stats);



            // The story begins
            story.TheBegining01(player, playerInventory, weaponMaker, playerMap, alphaMap, travel, spacePortBrettopia, alpha, brettopia, jumpGateAlpha);


            Console.WriteLine("Time for your first battle! \n");
            fight.DoFight(player, whiteMonster01, stats, playerInventory);
        }
示例#3
0
        public void TheBegining01(PlayerCharacter player, Inventory playerInventory, WeaponMaker weaponMaker, PlayerMap playerMap, Map alphaMap, Travel travel, SpacePort spacePort, SolarSystem solarSystem, Planet planet, JumpGate jumpGate)
        {
            // need to fix the formating of all this text
            Console.WriteLine("After a childhood of loving protection, and peace, an evil race of Space Sharks have/n shown up at your home planet of" +
                              "Fae.  In their invasion they have decapitated your parents, disembowled your siblings, and stolen everything you ever had.  You are" +
                              "left to torment, and starvation in a blood bath.");

            Console.WriteLine("Return to continue...");
            Console.ReadLine();

            Console.WriteLine("After the carnage, a pilot shows up to find you.  He shepards you onto his spaceship " +
                              "and flies you to the Capital, Brettopia, where you are presented to the Space King of Knowledge.");

            Console.WriteLine("Return to continue...");
            Console.ReadLine();

            Console.WriteLine($"SPACE KING BRETT: Young { player.Name} I have heard the tale of your strife at the hand of " +
                              "the Space Sharks.  I weep for your misfortune.  I would avenge your family for you, but our vast " +
                              "library, The Great Database, does not have the knowledge needed to combat the cruel and ruthless " +
                              "Space Sharks.  I task you to become a noble Space Knight of Knowledge, and seek the data we need " +
                              "to combat this oppressive enemy.  To help you on your travels, I shall grant you 3 things...First " +
                              "I will give you a DiamondDrive in which you will collect as much Data as you can find.  Second I will give " +
                              "you a space map of our SolarSytem so you may navigate on your quest for Data.  And finally I shall send " +
                              "with you my most trusted advisor... Mr. Piddles.  Go forth, collect the data, and find a way to defeat " +
                              "the cruel Space Sharks!\n");

            Console.WriteLine("Return to continue...");
            Console.ReadLine();

            Console.WriteLine("You gratefully accept your quest, thank the king, and begin to leave with Mr. Piddles.  " +
                              "when you are almost to the door the pilot who found you stops you.\n");

            Console.WriteLine("Return to continue...");
            Console.ReadLine();

            Console.WriteLine($"PILOT:  {player.Name} you will need 3 more things on your journey.  Here take my Blaster to " +
                              $"protect yourself and smite your enemies.  You will also need some Credits and a Map if you are going to venture " +
                              $"across the stars\n");

            Console.WriteLine(@"Hey thanks for the Cash, Map and Gun man!");


            // Weapon Made/Received
            weaponMaker.CreateWeaponBlaster(playerInventory);

            // Map Received
            playerMap.PlayerMaps.Add(alphaMap);


            if (player.Credits < 100)
            {
                player.Credits += 100;
            }

            Console.WriteLine($"{player.Name} has {player.Credits} Credits\n");
            Console.WriteLine($"{player.Name} has received the map for Alpha solar system");
            Console.WriteLine("Return to continue...");
            Console.ReadLine();

            Console.WriteLine($"{player.Name.ToUpper()}: Come on Mr. Piddles, Let's go Shark hunting!");
            Console.WriteLine("Return to continue...");
            Console.ReadLine();

            Console.WriteLine("MR. PIDDLES: Meow meow meow, meow meow meow meow!\n");
            Console.WriteLine("Return to continue...");
            Console.ReadLine();

            travel.TravelToSpacePort(player, spacePort, travel, solarSystem, planet, jumpGate);
        }
示例#4
0
        public void SpacePortOptions(PlayerCharacter player, Planet planet, Travel travel, SolarSystem solarSystem, SpacePort spacePort, JumpGate jumpGate)
        {
            string playerSelection;

            Console.WriteLine("You are in " + spacePort.Name);
            Console.WriteLine("0) Save Game (Not yet implimented)");
            Console.WriteLine("1) Load Game (Not yet implimented)");
            Console.WriteLine("2) Quit Game (Not yet impliment)");
            Console.WriteLine("3) Buy Consumable (Not yet implimented)");
            Console.WriteLine("4) Repair (Not yet implimented)");
            Console.WriteLine("5) Go to instance01 (Not yet implimented)");
            Console.WriteLine("6) Go to instance02 (Not yet implimented)");
            Console.WriteLine("7) Go to instance03 (Not yet implimented)");
            Console.WriteLine("8) Travel to SpacePort in solar system (Not yet implimented)");
            Console.WriteLine("9) Travel to JumpGate in solar system (Not yet implimented)");
            Console.WriteLine();
            Console.WriteLine("Please enter your selection");

            playerSelection = Console.ReadLine();

            switch (playerSelection)
            {
            case "0":
                // save game method here
                Console.WriteLine("Game Saved (not really)");
                break;

            case "1":
                // load game method here
                Console.WriteLine("Game Loaded (not really)");
                break;

            case "2":
                // quit game method here
                Console.WriteLine("Game Quit (not really)");
                break;

            case "3":
                // open store method here
                Console.WriteLine("Store Loaded (not really)");
                break;

            case "4":
                // repair method here
                Console.WriteLine("Stuff Repaired (not really)");
                break;

            case "5":
                // TravelToInstance method here
                Console.WriteLine("Instance01 Loaded (not really)");
                break;

            case "6":
                // TravelToInstance method here
                Console.WriteLine("Instance02 Loaded (not really)");
                break;

            case "7":
                // TravelToInstance method here
                Console.WriteLine("Instance03 Loaded (not really)");
                break;

            case "8":
                // TravelToSpacePorts method here (this line will be the caller)

                travel.TravelToSpacePort(player, spacePort, travel, solarSystem, planet, jumpGate);
                Console.WriteLine("Travel to JumpGate (not really)");
                break;

            case "9":
                // TravelToJumpGate method here
                travel.TravelToJumpGate(player, solarSystem, jumpGate, planet, travel, spacePort);
                Console.WriteLine("Travel to JumpGate (not really)");
                break;
            }
        }
        public void JumpGateOptions(PlayerCharacter player, Planet planet, Travel travel, SolarSystem solarSystem, SpacePort spacePort, JumpGate jumpGate)
        {
            string playerSelection;

            Console.WriteLine("You are in " + jumpGate.Name);
            Console.WriteLine("0) Travel to JumpGate in another SolarSystem (Not yet implimented)");
            Console.WriteLine("1) Travel to Planet in this SolarSystem (Not yet implimented)");

            playerSelection = Console.ReadLine();

            switch (playerSelection)
            {
            case "0":
                // TravelToJumpGate method here
                travel.TravelToJumpGate(player, solarSystem, jumpGate, planet, travel, spacePort);
                Console.WriteLine("Travel to JumpGate (not really)");
                break;

            case "1":
                // TravelToSpacePort method here
                travel.TravelToSpacePort(player, spacePort, travel, solarSystem, planet, jumpGate);
                Console.WriteLine("Game Loaded (not really)");
                break;
            }
        }
示例#6
0
 public void TravelToJumpGate(PlayerCharacter player, SolarSystem solarSystem, JumpGate jumpGate, Planet planet, Travel travel, SpacePort spaceport)
 {
     player.Location = solarSystem;
     Console.WriteLine("you are now in " + player.Location.Name);
     jumpGate.JumpGateOptions(player, planet, travel, solarSystem, spaceport, jumpGate);
 }