/// <summary> /// Removes a <see cref="SimBase"/> object to the simulation cluster. /// </summary> /// <param name="simObject">The <see cref="SimBase"/> object to remove.</param> /// <returns><c>true</c> if removed, otherwise <c>false</c></returns> internal bool RemoveSimObject(SimBase simObject) { return(this.worldSimObjects.Remove(simObject)); }
/// <summary> /// Adds a <see cref="SimBase"/> object to the simulation cluster. /// </summary> /// <param name="simObject">The <see cref="SimBase"/> object to add.</param> internal void AddSimObject(SimBase simObject) { this.worldSimObjects.Add(simObject); }