public static void WarmUp() { Logger.Log("Lua Cutscenes", "Warming up cutscenes"); LuaCutsceneEntity warmupEntity = new LuaCutsceneEntity(null, null, new EntityData()); warmupEntity.LoadCutscene("Assets/LuaCutscenes/warmup_cutscene", null, null); Coroutine beginCoroutine = new Coroutine(warmupEntity.onBeginWrapper(null)); warmupEntity.OnEnter(null); warmupEntity.OnStay(null); warmupEntity.OnLeave(null); try { while (!beginCoroutine.Finished) { beginCoroutine.Update(); } } catch { // Do nothing // The cutscene will crash because the level doesn't exist } }
public override void OnStay(Player player) { cutsceneEntity?.OnStay(player); base.OnStay(player); }