public override void LoadContent(bool firstLoad) { _SpriteBank = new SpriteBank(GFX.Game, "Graphics/CommunalHelper/Sprites.xml"); StationBlock.InitializeParticles(); StationBlockTrack.InitializeTextures(); TrackSwitchBox.InitializeParticles(); DreamTunnelRefill.InitializeParticles(); DreamTunnelDash.InitializeParticles(); DreamMoveBlock.InitializeParticles(); DreamSwitchGate.InitializeParticles(); ConnectedMoveBlock.InitializeTextures(); ConnectedSwapBlock.InitializeTextures(); HeartGemShard.InitializeParticles(); Melvin.InitializeTextures(); Melvin.InitializeParticles(); RailedMoveBlock.InitializeTextures(); DreamBooster.InitializeParticles(); DreamJellyfish.InitializeTextures(); DreamJellyfish.InitializeParticles(); Chain.InitializeTextures(); }
public Border(ConnectedMoveBlock parent) { Parent = parent; Depth = parent.BGRenderer.Depth + 1; }