示例#1
0
        /// <summary>
        /// Sets the value at the specified key. Returns true (1) if the value was set
        /// successfully. If |value| represents simple data then the underlying data
        /// will be copied and modifications to |value| will not modify this object. If
        /// |value| represents complex data (binary, dictionary or list) then the
        /// underlying data will be referenced and modifications to |value| will modify
        /// this object.
        /// </summary>
        public unsafe virtual bool SetValue(string key, CefValue value)
        {
            fixed(char *s0 = key)
            {
                var cstr0 = new cef_string_t {
                    Str = s0, Length = key != null ? key.Length : 0
                };

                return(SafeCall(NativeInstance->SetValue(&cstr0, (value != null) ? value.GetNativeInstance() : null) != 0));
            }
        }
示例#2
0
        /// <summary>
        /// Set the |value| associated with preference |name|. Returns true (1) if the
        /// value is set successfully and false (0) otherwise. If |value| is NULL the
        /// preference will be restored to its default value. If setting the preference
        /// fails then |error| will be populated with a detailed description of the
        /// problem. This function must be called on the browser process UI thread.
        /// </summary>
        public unsafe virtual bool SetPreference(string name, CefValue value, ref string error)
        {
            fixed(char *s0 = name)
            fixed(char *s2 = error)
            {
                var cstr0 = new cef_string_t {
                    Str = s0, Length = name != null ? name.Length : 0
                };
                var cstr2 = new cef_string_t {
                    Str = s2, Length = error != null ? error.Length : 0
                };
                var rv = NativeInstance->SetPreference(&cstr0, (value != null) ? value.GetNativeInstance() : null, &cstr2) != 0;

                error = CefString.ReadAndFree(&cstr2);
                GC.KeepAlive(this);
                return(rv);
            }
        }
示例#3
0
 /// <summary>
 /// Sets the value at the specified index. Returns true (1) if the value was
 /// set successfully. If |value| represents simple data then the underlying
 /// data will be copied and modifications to |value| will not modify this
 /// object. If |value| represents complex data (binary, dictionary or list)
 /// then the underlying data will be referenced and modifications to |value|
 /// will modify this object.
 /// </summary>
 public unsafe virtual bool SetValue(long index, CefValue value)
 {
     return(SafeCall(NativeInstance->SetValue(new UIntPtr((ulong)index), (value != null) ? value.GetNativeInstance() : null) != 0));
 }
示例#4
0
 /// <summary>
 /// Returns true (1) if this object and |that| object have the same underlying
 /// data. If true (1) modifications to this object will also affect |that|
 /// object and vice-versa.
 /// </summary>
 public unsafe virtual bool IsSame(CefValue that)
 {
     return(SafeCall(NativeInstance->IsSame((that != null) ? that.GetNativeInstance() : null) != 0));
 }