/// <summary> /// Get a valid cell in this cluster to spawn another cave plant. /// </summary> public static void TryGetRandomSpawnCellNearCluster(Cluster cluster, bool checkTemperature, out IntVec3 spawnCell) { spawnCell = IntVec3.Invalid; float maxSpawnDistance = GenRadial.RadiusOfNumCells(cluster.actualSize + 1); // Min radius to hold cluster's plants + new plant. maxSpawnDistance += 2f; // Add a margin so the cluster does not have a perfect circle shape. Predicate <IntVec3> validator = delegate(IntVec3 cell) { // Check cell is not too far away from current cluster. if (cell.InHorDistOf(cluster.Position, maxSpawnDistance) == false) { return(false); } // Check cell is in the same room. Room clusterRoom = cluster.GetRoom(); Room cellRoom = cell.GetRoom(cluster.Map); if ((cellRoom == null) || (cellRoom != clusterRoom)) { return(false); } return(IsValidPositionToGrowPlant(cluster.plantDef, cluster.Map, cell, checkTemperature)); }; bool validCellIsFound = CellFinder.TryFindRandomCellNear(cluster.Position, cluster.Map, (int)maxSpawnDistance, validator, out spawnCell); if (validCellIsFound == false) { // Note that TryFindRandomCellNear set result to root if no valid cell is found! spawnCell = IntVec3.Invalid; } }
/// <summary> /// Try to get a valid cell to spawn a new cluster away from plant. /// </summary> public static void TryGetRandomSpawnCellAwayFromCluster(Cluster cluster, int newDesiredClusterSize, out IntVec3 spawnCell) { spawnCell = IntVec3.Invalid; float newClusterExclusivityRadius = Cluster.GetExclusivityRadius(cluster.plantDef, newDesiredClusterSize); //Log.Message("newCluster size/ExclusivityRadius = " + newClusterSize + "/" + newClusterExclusivityRadius); // Current cluster and new cluster zones are exclusive and should not overlap. float newClusterMinDistance = cluster.exclusivityRadius + newClusterExclusivityRadius; float newClusterMaxDistance = 2f * newClusterMinDistance; //Log.Message("newClusterMinDistance/newClusterMaxDistance = " + newClusterMinDistance + "/" + newClusterMaxDistance); Predicate <IntVec3> validator = delegate(IntVec3 cell) { // Check cell is not too close from current cluster. if (cell.InHorDistOf(cluster.Position, newClusterMinDistance)) { return(false); } //Log.Message("not too close"); // Check cell is not too distant from current cluster. if (cell.InHorDistOf(cluster.Position, newClusterMaxDistance) == false) { return(false); } //Log.Message("not too distant"); // Check cell is in the same room. if (cell.GetRoom() != cluster.GetRoom()) { return(false); } // Check a plant can be spawned here. if (IsValidPositionToGrowPlant(cluster.plantDef, cell) == false) { return(false); } //Log.Message("IsValidPositionToSpawnPlant OK"); // Check there is no third cluster nearby. if (IsClusterAreaClear(cluster.plantDef, newDesiredClusterSize, cell) == false) { return(false); } return(true); }; bool validCellIsFound = CellFinder.TryFindRandomCellNear(cluster.Position, (int)newClusterMaxDistance, validator, out spawnCell); if (validCellIsFound == false) { // Note that TryFindRandomCellNear set result to root if no valid cell is found! spawnCell = IntVec3.Invalid; } }
/// <summary> /// Get a valid cell in this cluster to spawn another cave plant. /// </summary> public static void TryGetRandomSpawnCellNearCluster(Cluster cluster, out IntVec3 spawnCell) { spawnCell = IntVec3.Invalid; float maxSpawnDistance = GenRadial.RadiusOfNumCells(cluster.actualSize + 1); // Min radius to hold cluster's plants + new plant. //Log.Message("Cluster at " + clusterCenter.ToString() + ": actualClusterSize/desiredClusterSize => maxSpawnDistance " + actualClusterSize + "/" + desiredClusterSize + " => " + maxSpawnDistance); maxSpawnDistance += 2f; // Add a margin so the cluster does not have a perfect circle shape. /* = plantDef.clusterSpawnRadius; * if (plantDef.clusterSizeRange.max > plantDef.clusterSizeRange.min) * { * maxSpawnDistance *= clusterMaturity; * maxSpawnDistance = Math.Max(2f, maxSpawnDistance); * } * Log.Message("maxSpawnDistance at " + clusterCenter.ToString() + ": maturity/maxSpawnDistance => " + clusterMaturity + "/" + maxSpawnDistance);*/ Predicate <IntVec3> validator = delegate(IntVec3 cell) { // Check cell is not too far away from current cluster. if (cell.InHorDistOf(cluster.Position, maxSpawnDistance) == false) { return(false); } // Check cell is in the same room. if (cell.GetRoom() != cluster.GetRoom()) { return(false); } return(IsValidPositionToGrowPlant(cluster.plantDef, cell)); }; bool validCellIsFound = CellFinder.TryFindRandomCellNear(cluster.Position, (int)maxSpawnDistance, validator, out spawnCell); if (validCellIsFound == false) { // Note that TryFindRandomCellNear set result to root if no valid cell is found! spawnCell = IntVec3.Invalid; } }
/// <summary> /// Try to get a valid cell to spawn a new cluster away from plant. /// </summary> public static void TryGetRandomSpawnCellAwayFromCluster(Cluster cluster, int newDesiredClusterSize, out IntVec3 spawnCell) { spawnCell = IntVec3.Invalid; float newClusterExclusivityRadius = Cluster.GetExclusivityRadius(cluster.plantDef, newDesiredClusterSize); //Log.Message("newCluster size/ExclusivityRadius = " + newClusterSize + "/" + newClusterExclusivityRadius); // Current cluster and new cluster zones are exclusive and should not overlap. float newClusterMinDistance = cluster.exclusivityRadius + newClusterExclusivityRadius; float newClusterMaxDistance = 2f * newClusterMinDistance; //Log.Message("newClusterMinDistance/newClusterMaxDistance = " + newClusterMinDistance + "/" + newClusterMaxDistance); Predicate<IntVec3> validator = delegate(IntVec3 cell) { // Check cell is not too close from current cluster. if (cell.InHorDistOf(cluster.Position, newClusterMinDistance)) { return false; } //Log.Message("not too close"); // Check cell is not too distant from current cluster. if (cell.InHorDistOf(cluster.Position, newClusterMaxDistance) == false) { return false; } //Log.Message("not too distant"); // Check cell is in the same room. if (cell.GetRoom() != cluster.GetRoom()) { return false; } // Check a plant can be spawned here. if (IsValidPositionToGrowPlant(cluster.plantDef, cell) == false) { return false; } //Log.Message("IsValidPositionToSpawnPlant OK"); // Check there is no third cluster nearby. if (IsClusterAreaClear(cluster.plantDef, newDesiredClusterSize, cell) == false) { return false; } return true; }; bool validCellIsFound = CellFinder.TryFindRandomCellNear(cluster.Position, (int)newClusterMaxDistance, validator, out spawnCell); if (validCellIsFound == false) { // Note that TryFindRandomCellNear set result to root if no valid cell is found! spawnCell = IntVec3.Invalid; } }
/// <summary> /// Get a valid cell in this cluster to spawn another cave plant. /// </summary> public static void TryGetRandomSpawnCellNearCluster(Cluster cluster, out IntVec3 spawnCell) { spawnCell = IntVec3.Invalid; float maxSpawnDistance = GenRadial.RadiusOfNumCells(cluster.actualSize + 1); // Min radius to hold cluster's plants + new plant. //Log.Message("Cluster at " + clusterCenter.ToString() + ": actualClusterSize/desiredClusterSize => maxSpawnDistance " + actualClusterSize + "/" + desiredClusterSize + " => " + maxSpawnDistance); maxSpawnDistance += 2f; // Add a margin so the cluster does not have a perfect circle shape. /* = plantDef.clusterSpawnRadius; if (plantDef.clusterSizeRange.max > plantDef.clusterSizeRange.min) { maxSpawnDistance *= clusterMaturity; maxSpawnDistance = Math.Max(2f, maxSpawnDistance); } Log.Message("maxSpawnDistance at " + clusterCenter.ToString() + ": maturity/maxSpawnDistance => " + clusterMaturity + "/" + maxSpawnDistance);*/ Predicate<IntVec3> validator = delegate(IntVec3 cell) { // Check cell is not too far away from current cluster. if (cell.InHorDistOf(cluster.Position, maxSpawnDistance) == false) { return false; } // Check cell is in the same room. if (cell.GetRoom() != cluster.GetRoom()) { return false; } return IsValidPositionToGrowPlant(cluster.plantDef, cell); }; bool validCellIsFound = CellFinder.TryFindRandomCellNear(cluster.Position, (int)maxSpawnDistance, validator, out spawnCell); if (validCellIsFound == false) { // Note that TryFindRandomCellNear set result to root if no valid cell is found! spawnCell = IntVec3.Invalid; } }