public void InitializeSprite(ContentManager Content, BatSpriteState spriteState) { TileUnit tileY = spriteState.HorizontalFacing == CaveStory.SpriteState.HorizontalFacing.Right ? (uint)3 : (uint)2; sprites[spriteState] = new AnimatedSprite(Content, "Npc\\NpcCemet", Units.TileToPixel(2), Units.TileToPixel(tileY), Units.TileToPixel(1), Units.TileToPixel(1), FlyFps, NumFlyFrames); }