示例#1
0
        public void InitializeSprite(ContentManager Content, BatSpriteState spriteState)
        {
            TileUnit tileY = spriteState.HorizontalFacing == CaveStory.SpriteState.HorizontalFacing.Right ? (uint)3 : (uint)2;

            sprites[spriteState] = new AnimatedSprite(Content, "Npc\\NpcCemet",
                                                      Units.TileToPixel(2), Units.TileToPixel(tileY),
                                                      Units.TileToPixel(1), Units.TileToPixel(1),
                                                      FlyFps, NumFlyFrames);
        }
示例#2
0
 public void InitializeSprite(ContentManager Content, BatSpriteState spriteState)
 {
     TileUnit tileY = spriteState.HorizontalFacing == CaveStory.SpriteState.HorizontalFacing.Right ? (uint)3 : (uint)2;
     sprites[spriteState] = new AnimatedSprite(Content, "Npc\\NpcCemet",
         Units.TileToPixel(2), Units.TileToPixel(tileY),
         Units.TileToPixel(1), Units.TileToPixel(1),
         FlyFps, NumFlyFrames);
 }