void Awake() { _audio = GetComponent <PlayerAudio> (); var speechObj = GameObject.FindGameObjectWithTag("Speech"); if (speechObj) { speech = speechObj.GetComponent <CharacterSpeech> (); } _rigidbody2D = GetComponent <Rigidbody2D> (); _renderer = GetComponent <SpriteRenderer> (); }
void Awake() { if (!Throwable) { Debug.LogError("No throwable set, disabling script"); enabled = false; } var speechObj = GameObject.FindGameObjectWithTag("Speech"); if (speechObj) { speech = speechObj.GetComponent <CharacterSpeech> (); } }
void Awake() { _light = GetComponent <Light> (); _audio = GetComponent <AudioPlayer> (); if (HasSpeechOptions(LightLowSpeech) || HasSpeechOptions(LightDecreaseSpeech)) { var speechObj = GameObject.FindGameObjectWithTag("Speech"); if (speechObj) { speech = speechObj.GetComponent <CharacterSpeech> (); } } initialLightIntensity = _light.intensity; initialRange = _light.range; }
void Awake () { characterSpeech = GetComponent<CharacterSpeech> (); }
void Awake() { _instance = this; characterSpeech = GetComponent <CharacterSpeech> (); }