示例#1
0
        protected override void OnCreate(Bundle bundle)
        {
            base.OnCreate(bundle);

            HookCrashLogger();

            //
            // Create the view
            //
            _worldView = new WorldView(this, Resource.Drawable.MissingTile)
            {
                ShowSun = false
            };

            //
            // Add a layer of tiles
            //
            var tiles = new TileRenderer();
            var sourceIndex = 0;
            tiles.Source = _tileSources[sourceIndex];
            _worldView.AddDrawable(tiles);

            //
            // Add a button to toggle tile sources
            //
            var toggle = new Button(this);
            toggle.Text = _tileSources[0].Name;
            toggle.Click += delegate
            {
                sourceIndex = (sourceIndex + 1) % _tileSources.Length;
                toggle.Text = _tileSources[sourceIndex].Name;
                tiles.Source = _tileSources[sourceIndex];
            };

            var root = new LinearLayout(this);
            root.LayoutParameters = new LinearLayout.LayoutParams(
                LinearLayout.LayoutParams.FillParent,
                LinearLayout.LayoutParams.FillParent);
            root.Orientation = Orientation.Vertical;

            root.AddView(_worldView);
            root.AddView(toggle);

            this.SetContentView(root);
            _worldView.Run(4);
        }
示例#2
0
文件: Main.cs 项目: jorik041/caulker
        public override bool FinishedLaunching(UIApplication app, NSDictionary options)
        {
            _rootViewController = new UIViewController();

            //
            // Create the root view
            //
            _worldView = new WorldView (window.Bounds) {
                ShowSun = false,
            };
            _rootViewController.View.AddSubview (_worldView);
            window.RootViewController = _rootViewController;
            _worldView.Run (4);

            //
            // Add a layer of tiles
            //
            var tiles = new TileRenderer();
            var sourceIndex = 0;
            tiles.Source = _tileSources[sourceIndex];
            _worldView.AddDrawable(tiles);

            //
            // Add a button to toggle tile sources
            //
            var toggle = new UIButton(new RectangleF(0,450,120,30));
            toggle.Font = UIFont.BoldSystemFontOfSize(14);
            toggle.SetTitle(_tileSources[0].Name, UIControlState.Normal);
            toggle.SetTitleColor(UIColor.Black, UIControlState.Normal);
            toggle.TouchUpInside += delegate {
                sourceIndex = (sourceIndex + 1) % _tileSources.Length;
                toggle.SetTitle(_tileSources[sourceIndex].Name, UIControlState.Normal);
                tiles.Source = _tileSources[sourceIndex];
            };
            window.AddSubview(toggle);

            window.MakeKeyAndVisible ();

            return true;
        }