/** * @brief release the scene * */ public void Unload() { // release all dynamic list //_colliderList.ReleaseAll(); _renderList.ReleaseAll(); // TODO: release shadow system _gameObjectList.ReleaseAll(); if (Mgr <GameEngine> .Singleton._gameEngineMode == GameEngine.GameEngineMode.MapEditor) { _selectableList.ReleaseAll(); } }
public void ReleaseAll() { m_drawables.ReleaseAll(); }