public EditorViewModel() { this.DeleteScriptBrickCommand = new RelayCommand<DataObject>(this.DeleteScriptBrickAction); this.CopyScriptBrickCommand = new RelayCommand<DataObject>(this.CopyScriptBrickAction); this.StartAddBroadcastMessageCommand = new RelayCommand<DataObject>(this.AddBroadcastMessageAction); this.DeleteSoundCommand = new RelayCommand<Sound>(this.DeleteSoundAction); this.DeleteSpriteCommand = new RelayCommand<Sprite>(this.DeleteSpriteAction); this.DeleteCostumeCommand = new RelayCommand<Costume>(this.DeleteCostumeAction); this.CopyCostumeCommand = new RelayCommand<Costume>(this.CopyCostumeAction); this.UndoCommand = new RelayCommand(this.UndoAction); this.RedoCommand = new RelayCommand(this.RedoAction); this.NothingItemHackCommand = new RelayCommand<object>(NothingItemHackAction); if (IsInDesignMode) { catrobatContext = new CatrobatContextDesign(); selectedSprite = catrobatContext.CurrentProject.SpriteList.Sprites[0]; } else { catrobatContext = CatrobatContext.Instance; } scriptBricks = new ScriptBrickCollection(); }
public void ScriptBrickCollectionAddTest() { var project = SampleLoader.LoadSampleXML("simple"); Sprite sprite = project.SpriteList.Sprites[1]; ScriptBrickCollection collection = new ScriptBrickCollection(); collection.Update(sprite); Script newScript1 = new BroadcastScript(sprite); collection.Add(newScript1); Brick newBrick1 = new ChangeGhostEffectBrick(sprite); collection.Add(newBrick1); Brick newBrick2 = new ChangeXByBrick(sprite); collection.Add(newBrick2); Script newScript2 = new WhenScript(sprite); collection.Add(newScript2); IEnumerator enumerator = collection.GetEnumerator(); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is StartScript); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is SetCostumeBrick); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is WhenScript); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is SetCostumeBrick); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is WaitBrick); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is SetCostumeBrick); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is WaitBrick); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is SetCostumeBrick); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is BroadcastScript); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is ChangeGhostEffectBrick); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is ChangeXByBrick); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is WhenScript); Assert.IsFalse(enumerator.MoveNext()); }
public void ScriptBrickCollectionAddBrickTest() { var project = SampleLoader.LoadSampleXML("simple"); Sprite sprite = project.SpriteList.Sprites[1]; ScriptBrickCollection collection = new ScriptBrickCollection(); collection.Update(sprite); Brick insertedBrick1 = new ChangeBrightnessBrick(sprite); Brick insertedBrick2 = new MoveNStepsBrick(sprite); collection.AddScriptBrick(insertedBrick1, 4, 8); collection.AddScriptBrick(insertedBrick2, 1, 6); IEnumerator enumerator = collection.GetEnumerator(); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is StartScript); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is SetCostumeBrick); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is MoveNStepsBrick); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is WhenScript); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is SetCostumeBrick); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is WaitBrick); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is SetCostumeBrick); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is WaitBrick); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is SetCostumeBrick); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is ChangeBrightnessBrick); Assert.IsFalse(enumerator.MoveNext()); }
public void ScriptBrickEnumeratorTest() { var project = SampleLoader.LoadSampleXML("simple"); { Sprite sprite = project.SpriteList.Sprites[0]; ScriptBrickCollection collection = new ScriptBrickCollection(); collection.Update(sprite); IEnumerator enumerator = collection.GetEnumerator(); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is StartScript); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is SetCostumeBrick); } { Sprite sprite = project.SpriteList.Sprites[1]; ScriptBrickCollection collection = new ScriptBrickCollection(); collection.Update(sprite); IEnumerator enumerator = collection.GetEnumerator(); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is StartScript); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is SetCostumeBrick); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is WhenScript); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is SetCostumeBrick); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is WaitBrick); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is SetCostumeBrick); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is WaitBrick); enumerator.MoveNext(); Assert.IsTrue(enumerator.Current is SetCostumeBrick); } }
public void ScriptBrickCollectionIndexIfTest() { var project = SampleLoader.LoadSampleXML("simple"); Sprite sprite = project.SpriteList.Sprites[1]; ScriptBrickCollection collection = new ScriptBrickCollection(); collection.Update(sprite); IEnumerator enumerator = collection.GetEnumerator(); int referenceIndex = 0; while (enumerator.MoveNext()) { Assert.AreEqual(collection.IndexOf(enumerator.Current), referenceIndex); referenceIndex++; } Brick notContainedBrick = new BroadcastBrick(sprite); Assert.AreEqual(collection.IndexOf(notContainedBrick), -1); Script notContainedScript = new BroadcastScript(sprite); Assert.AreEqual(collection.IndexOf(notContainedScript), -1); }
public void ScriptBrickCollectionContainsTest() { var project = SampleLoader.LoadSampleXML("simple"); Sprite sprite = project.SpriteList.Sprites[1]; ScriptBrickCollection collection = new ScriptBrickCollection(); collection.Update(sprite); IEnumerator enumerator = collection.GetEnumerator(); while (enumerator.MoveNext()) Assert.IsTrue(collection.Contains(enumerator.Current)); Brick notContainedBrick = new BroadcastBrick(sprite); Assert.IsFalse(collection.Contains(notContainedBrick)); Script notContainedScript = new BroadcastScript(sprite); Assert.IsFalse(collection.Contains(notContainedScript)); }