示例#1
0
        public void CreateRoomList(RoomListResponse RL)
        {
            GameObject clone = Instantiate(roomPrefap, Vector3.zero, Quaternion.identity) as GameObject;//대충 새로만들고 복사한다는내용

            clone.transform.SetParent(prefapParents.transform);
            clone.name = RL.name;
            clone.transform.Find("RoomName").GetComponentInChildren <Text>().text      = RL.name;
            clone.transform.Find("RoomId").GetComponentInChildren <Text>().text        = RL.id;
            clone.transform.Find("CurrentMember").GetComponentInChildren <Text>().text = RL.joined.ToString();
            clone.transform.Find("Capacity").GetComponentInChildren <Text>().text      = RL.capacity.ToString();
            Button join = clone.GetComponentInChildren <Button>();//프리팹 join 버튼 연결

            join.onClick.AddListener(JoinRoomByClick);
        }//낱개 프리팹 복사하는함수