protected CatState(GameManager gameManager, Animator catAnimator, StateSettings settings) { this.gameManager = gameManager; this.settings = settings; this.catAnimator = catAnimator; associatedMood = settings.AssociatedMood; }
public GoodState(GameManager gameManager, Animator catAnimator, StateSettings settings) : base(gameManager, catAnimator, settings) { }
public HappyState(GameManager gameManager, StateSettings settings, Animator catAnimator) : base(gameManager, catAnimator, settings) { }