/// <summary> /// 每帧更新后 /// </summary> public void LateUpdate() { var cursor = lateUpdate.GetEnumerator(); while (cursor.MoveNext()) { cursor.Current.LateUpdate(); } cursor.Dispose(); }
/// <summary> /// 当释放时 /// </summary> public void OnDestroy() { var cursor = destroy.GetEnumerator(); while (cursor.MoveNext()) { cursor.Current.OnDestroy(); } cursor.Dispose(); update.Clear(); lateUpdate.Clear(); destroy.Clear(); loadSet.Clear(); }
/// <summary> /// 每帧更新 /// </summary> public void Update() { var cursor = update.GetEnumerator(); while (cursor.MoveNext()) { cursor.Current.Update(); } cursor.Dispose(); lock (mainThreadDispatcherQueueLocker) { while (mainThreadDispatcherQueue.Count > 0) { mainThreadDispatcherQueue.Dequeue().Invoke(); } } }