//device.DrawUserPrimitives(PrimitiveType.TriangleList public BeginGameLayer(Player player,GameController controller) { this.controller = controller; this.player = player; this.locksMouse = true; this.locksKeyboard = false; float x = GM.AppWindow.GraphicsParameters.WindowSize.Width / 2; float y = GM.AppWindow.GraphicsParameters.WindowSize.Height - 300; GM.GUIStyleManager.SetCurrentStyle("mystyle"); joinKnights = new GuiButton("Rycerze", new System.Drawing.RectangleF(x - 50, y, 100, 34)); joinAssassins = new GuiButton("Zabójcy", new System.Drawing.RectangleF(x - 50, y + 40, 100, 34)); startGame = new GuiButton("Start", new System.Drawing.RectangleF(x - 80, y, 160, 70)); AddControl(joinKnights); AddControl(joinAssassins); joinKnights.OnClick += new ButtonEventHandler(joinKnights_OnClick); joinAssassins.OnClick += new ButtonEventHandler(joinAssassins_OnClick); startGame.OnClick += new ButtonEventHandler(startGame_OnClick); verts[2]=new CustomVertex.TransformedColored(0, 0, 0, 1, Color.FromArgb(127, 200, 200, 200).ToArgb()); verts[0]=new CustomVertex.TransformedColored(GM.AppWindow.GraphicsParameters.WindowSize.Width, 0, 0, 1, Color.FromArgb(127, 200, 200, 200).ToArgb()); verts[3]=new CustomVertex.TransformedColored(0, GM.AppWindow.GraphicsParameters.WindowSize.Height, 0, 1, Color.FromArgb(127, 200, 200, 200).ToArgb()); verts[1] = new CustomVertex.TransformedColored(GM.AppWindow.GraphicsParameters.WindowSize.Width, GM.AppWindow.GraphicsParameters.WindowSize.Height, 0, 1, Color.FromArgb(127, 200, 200, 200).ToArgb()); System.Windows.Forms.Cursor.Show(); }
public MainView(ProgressReporter reporter, UIPlayer player, GameController controller) : base() { this.isTransparent = true; this.RecievesEmptyMouse = true; RecievesEmptyMouse = true; this.reporter = reporter; this.player = player; gameController = controller; this.player.CurrentCharacter = new SpectatingCharacter(player, null, new MyVector(0, 24, -107), MyQuaternion.FromEulerAngles(0, 0/*(float)Math.PI*/, 0)); }
public PlayerControlLayer(Player player,GameController controller) : base() { this.isTransparent = true; this.RecievesEmptyMouse = true; RecievesEmptyMouse = true; gameController = controller; slay = new SteeringLayer(player); SizeF size = GM.AppWindow.GraphicsParameters.WindowSize; GM.GUIStyleManager.SetCurrentStyle("PlayerInfo"); this.isTransparent = true; this.locksKeyboard = false; this.locksMouse = false; velocity = new GuiTextLabel("", new RectangleF(10, 40, 150, 18), 18); shield = new GuiTextLabel("", new RectangleF(100, 60, 70, 18), 18); slash = new GuiTextLabel("", new RectangleF(80, 60, 10, 18), 18); hp = new GuiTextLabel("100", new RectangleF(10, 60, 70, 18), 18); numObjects = new GuiTextLabel("", new RectangleF(10, 80, 200, 18), 18); int bottom = (int)GM.AppWindow.GraphicsParameters.WindowSize.Height; currentWeapon = new GuiTextLabel("", new RectangleF(10, bottom - 100, 250, 18), 18); currentRocket = new GuiTextLabel("", new RectangleF(10, bottom - 80, 150, 18), 18); weaponAmmo = new GuiTextLabel("", new RectangleF(10, bottom - 60, 100, 18), 18); weaponEnergy = new GuiTextLabel("", new RectangleF(10, bottom - 60, 150, 18), 18); numFrags = new GuiTextLabel("0", new RectangleF(10, bottom - 40, 150, 18), 18); numDeaths = new GuiTextLabel("0", new RectangleF(10, bottom - 20, 150, 18), 18); statusInfo = new GuiTextLabel("", new RectangleF(0, 100, size.Width, 40), 40, "Ghotic", Align.Center, Color.Black); AddControl(statusInfo); AddControl(velocity); //AddControl(shield); AddControl(hp); AddControl(slash); AddControl(numObjects); AddControl(currentWeapon); //AddControl(currentRocket); AddControl(weaponAmmo); //AddControl(weaponEnergy); AddControl(numFrags); AddControl(numDeaths); crosshair = new CastleButcher.UI.HUD.CrosshairControl(new PointF(size.Width / 2, size.Height / 2)); AddControl(crosshair); castleMap = new CastleButcher.UI.HUD.CastleMap(new PointF(size.Width / 2, size.Height / 2)); RenderCrosshair = false; //radar = new CastleButcher.UI.HUD.RadarControl(new PointF(size.Width - 256, size.Height - 256)); ////AddControl(radar); //speedometer = new CastleButcher.UI.HUD.SpeedometerControl(player.CharacterClass.MovementParameters.MaxVelocity, // new PointF(size.Width / 2, size.Height - 200)); //AddControl(speedometer); playerList = new HUD.PlayerList(new RectangleF(100, 100, size.Width - 200, size.Height - 200),gameController); World.Instance.OnPlayerAdded += new PlayerEventHandler(playerList.AddPlayer); World.Instance.OnPlayerRemoved += new PlayerEventHandler(playerList.RemovePlayer); World.Instance.OnPlayerKilled += new PlayerEventHandler(delegate(Player pl) { if (pl == this.player) { if (!playerListAdded) { AddControl(playerList); playerListAdded = true; } } }); World.Instance.OnPlayerRespawned += new PlayerEventHandler(delegate(Player pl) { if (pl == this.player) { if (playerListAdded) { RemoveControl(playerList); playerListAdded = false; } } }); playerList.AddPlayer(player); this.player = player; }
public PlayerList(RectangleF rect, GameController controller) : base(rect, GM.GetUniqueName()) { gameController = controller; ProcessRect(rect); }
void JoinServer(object d) { if (gameController != null) gameController.EndGame(); waitingForJoin = true; JoinGameData data = (JoinGameData)d; ProgressReporter reporter = new ProgressReporter(); Thread bkgLoader = new Thread(new ParameterizedThreadStart(delegate(object o) { object[] tab = (object[])o; World.FromFileBkg((string)tab[0], (ProgressReporter)tab[1]); })); bkgLoader.Start(new object[] { AppConfig.MapPath + "respawn_config.xml", reporter }); //World.FromFileBkg("respawn_config.xml", reporter); //World.Instance=new //ShipClass shipClass=ObjectCache.Instance.GetShipClass(data.PlayerShip); frameworkWindow.RemoveLayer(mainView); UIPlayer player = new UIPlayer(data.PlayerName, null); gameController = new RemoteGameController(player, data.ClientSide, data.GameInfo); mainView = new MainView(reporter, player, gameController); frameworkWindow.RemoveLayer(mainMenu); frameworkWindow.PushLayer(mainView); Cursor.Hide(); }