示例#1
0
        static void CreateText()
        {
            Object     prefabObject = AssetDatabase.LoadAssetAtPath <Object>("Assets/CastleFramework/Primitives/CastleText.prefab");
            CastleText castleText   = ((GameObject)PrefabUtility.InstantiatePrefab(prefabObject)).GetComponent <CastleText>();

            Selection.activeGameObject = castleText.gameObject;
        }
示例#2
0
 public static void Select(CastleObject _object, bool _override = false)
 {
     if (!selectedObject && !_object)
     {
         return;
     }
     if (_override)
     {
         if (selectedObject)
         {
             selectedObject.Release();
         }
         selectedObject = _object;
         selectedObject.Tap();
         return;
     }
     if (Input.GetMouseButtonDown(0))
     {
         selectedObject = _object;
         selectedObject.Tap();
     }
     else if (Input.GetMouseButton(0))
     {
         if (selectedObject)
         {
             if (CheckObject(selectedObject.coll))
             {
                 selectedObject.Hold();
             }
             else
             {
                 selectedObject.DragOff();
             }
         }
     }
     else if (Input.GetMouseButtonUp(0))
     {
         if (selectedObject)
         {
             selectedObject.Release();
             selectedObject = null;
         }
     }
     if (editingText)
     {
         if (Input.GetKeyDown(KeyCode.Return) || Input.GetMouseButtonDown(0))
         {
             editingText = false;
             focusedText = null;
         }
         foreach (KeyCode vKey in System.Enum.GetValues(typeof(KeyCode)))
         {
             if (Input.GetKeyDown(vKey))
             {
                 if (vKey == KeyCode.Backspace || vKey == KeyCode.Delete)
                 {
                     Debug.Log("delete");
                     focusedText.text = CastleTools.StripBack(focusedText.text, 1);
                 }
                 else if (vKey == KeyCode.Space)
                 {
                     focusedText.text += " ";
                 }
                 else if (CastleTools.ValidateText(vKey.ToString()))
                 {
                     focusedText.text += vKey.ToString();
                 }
             }
         }
     }
 }
示例#3
0
 public static void Edit(CastleText castleText)
 {
     focusedText = castleText;
     editingText = true;
 }