/// <summary>
        /// Allows the game component to update itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        ///
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);
            uneraquette = new ObjetAnime(Game.Content.Load <Texture2D>(@"mesImages\raquette3"), this.position_depart, new Vector2(TAILLEX, TAILLEY), new Vector2(VITESSE_RAQUETTE, 0));


            base.LoadContent();
        }
示例#2
0
        /// <summary>
        /// Allows the game component to update itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        ///
        protected override void LoadContent()
        {
            try
            {
                spriteBatch = new SpriteBatch(GraphicsDevice);
            }
            catch (OutOfMemoryException e)
            {
                Console.WriteLine(e.Message);
            }



            uneballe      = new ObjetAnime(Game.Content.Load <Texture2D>(@"mesimages\balle3"), this.position_depart, new Vector2(TAILLEX, TAILLEY), this.vitesse_initiale);
            soundRaquette = Game.Content.Load <SoundEffect>(@"sounds\collisionRaquette");
            soundMur      = Game.Content.Load <SoundEffect>(@"sounds\collisionMur");
            soundBrique   = Game.Content.Load <SoundEffect>(@"sounds\collisionBrique");
            // on met à jour la Bounding Box

            base.LoadContent();
        }
示例#3
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            graphics.PreferredBackBufferWidth  = TAILLEH;
            graphics.PreferredBackBufferHeight = TAILLEV;
            graphics.ApplyChanges();

            // TODO: use this.Content to load your game content here


            /// On initialise les différents objets du jeu
            /// lignes de briques
            /// la balle
            /// la raquette
            ///
            briquegrise    = new ObjetAnime(Content.Load <Texture2D>(@"mesimages\brique0"), new Vector2(0f, 0f), new Vector2(TAILLEBRIQUEX, TAILLEBRIQUEY), Vector2.Zero);
            briquebleue    = new ObjetAnime(Content.Load <Texture2D>(@"mesimages\brique1"), new Vector2(0f, 0f), new Vector2(TAILLEBRIQUEX, TAILLEBRIQUEY), Vector2.Zero);
            briqueorange   = new ObjetAnime(Content.Load <Texture2D>(@"mesimages\brique3"), new Vector2(0f, 0f), new Vector2(TAILLEBRIQUEX, TAILLEBRIQUEY), Vector2.Zero);
            briquepoint    = new ObjetAnime(Content.Load <Texture2D>(@"mesimages\brique4"), new Vector2(0f, 0f), new Vector2(TAILLEBRIQUEX, TAILLEBRIQUEY), Vector2.Zero);
            briquerouge    = new ObjetAnime(Content.Load <Texture2D>(@"mesimages\brique5"), new Vector2(0f, 0f), new Vector2(TAILLEBRIQUEX, TAILLEBRIQUEY), Vector2.Zero);
            briqueviolet   = new ObjetAnime(Content.Load <Texture2D>(@"mesimages\brique6"), new Vector2(0f, 0f), new Vector2(TAILLEBRIQUEX, TAILLEBRIQUEY), Vector2.Zero);
            unebriquenoire = new ObjetAnime(Content.Load <Texture2D>(@"mesimages\briquetransparente"), new Vector2(0f, 0f), new Vector2(TAILLEBRIQUEX, TAILLEBRIQUEY), Vector2.Zero);
            fond           = Content.Load <Texture2D>(@"mesImages\fond2");
            musique        = Content.Load <Song>(@"sounds\musique2");
            MediaPlayer.Play(musique);
            MediaPlayer.Volume      = 0.5f;
            MediaPlayer.IsRepeating = true;
            // On charge la police

            this.textFont = Content.Load <SpriteFont>(@"font\aFont");



            // TODO: use this.Content to load your game content here
        }