private void Start() { fadeOut = FindObjectsOfType <FadeOutOnEnd>(); tc = FindObjectOfType <TurnController>(); am = FindObjectOfType <AudioManager>(); }
private void Start() { player = GameObject.FindGameObjectWithTag("Player").gameObject; tc = GameObject.FindGameObjectWithTag("TurnController").GetComponent <TurnController>(); pathFinding = new Moves[4]; }
private void Start() { tc = GameObject.FindGameObjectWithTag("TurnController").GetComponent <TurnController>(); am = FindObjectOfType <AudioManager>(); }