示例#1
0
        // Constructor
        public GUIManager(World world, ViewportManager viewportManager, GraphicsDevice graphicsDevice)
        {
            spriteBatch = new SpriteBatch(graphicsDevice);
            controls    = new List <Control>();
            this.world  = world;

            inputController = new InputController(world, viewportManager, graphicsDevice);

            AddControl(new Button(new Rectangle(10, 10 + controls.Count * (10 + 30), 150, 30), "BRK"), (control, manager) => {
                System.Console.WriteLine("BREAKPOINT");
            });

            for (int i = 0; i < 5; i++)
            {
                Button speedButton = new Button(new Rectangle(10 + (i * (10 + 50)), 10 + (controls.Count - i) * (10 + 30), 50, 30), (i == 0 ? "*" : i + "x"));
                speedButton.SetUserInfo("targetSpeed", (float)i);
                if (i == 1)
                {
                    speedButton.SetActive(true);
                }
                AddControl(speedButton, (button, manager) => {
                    world.SetGameSpeed((float)button.UserInfo["targetSpeed"]);
                    manager.Controls.ForEach((ctr) => {
                        Button b = (Button)ctr;
                        if (b != null && b != button && b.UserInfo.ContainsKey("targetSpeed"))
                        {
                            b.SetActive(false);
                        }
                    });
                    button.SetActive(true);
                });
            }
        }
示例#2
0
        // Constructor
        public InputController(World world, ViewportManager viewportManager, GraphicsDevice graphicsDevice)
        {
            this.world           = world;
            this.viewportManager = viewportManager;
            spriteBatch          = new SpriteBatch(graphicsDevice);

            selectedObjects = new List <ISelectable>();
            targetsSelected = new List <ISelectable>();
        }
示例#3
0
        public WorldRenderer(World world, ViewportManager viewportManager, GraphicsDevice graphicsDevice)
        {
            this.world           = world;
            this.viewportManager = viewportManager;
            spriteBatch          = new SpriteBatch(graphicsDevice);
            ShapeManager.Setup(graphicsDevice);

            lightTexture = AssetManager.GetAsset <Texture2D>("lightmask");
            lightEffect  = AssetManager.GetAsset <Effect>("fx_world");

            lightsTarget = new RenderTarget2D(spriteBatch.GraphicsDevice, viewportManager.Viewport.Width, viewportManager.Viewport.Height);
            mainTarget   = new RenderTarget2D(spriteBatch.GraphicsDevice, viewportManager.Viewport.Width, viewportManager.Viewport.Height);
        }