//Switches to the last room public void SelectRoomTwo() { BaseRoom room = Game1.mainGame.GetRoom("GameRoom"); if (room.GetType().Equals(typeof(GameRoom))) { GameRoom game = (GameRoom)room; game.SetBuild(1); game.Reset(); Game1.mainGame.SwitchRooms("GameRoom"); } }
//Updates all the buttons public override void Update(GameTime gameTime) { BaseRoom room = Game1.mainGame.GetRoom("GameRoom"); if (room.GetType().Equals(typeof(GameRoom))) { GameRoom game = (GameRoom)room; KeyboardState state = Keyboard.GetState(); selectL.Update(gameTime); selectR.Update(gameTime); PlayerSelect(game); select1.Update(gameTime); select2.Update(gameTime); Game1.mainGame.prevState = state; } }