//----------------------------------------------------------------------------------- public static void GetBalltreeAsset(GameObject go, ref CRBalltreeAsset btAsset) { Caronte_Fx_Body bodyComponent = go.GetComponent <Caronte_Fx_Body>(); btAsset = bodyComponent.GetBalltreeAsset(); }
private bool AreMeshChecksValid(Caronte_Fx_Body fxBody) { if (colliderType_ != fxBody.ColliderType) { return(false); } if (hasValidCollider_ != fxBody.HasValidCollider()) { return(false); } if (btAsset_ != fxBody.GetBalltreeAsset()) { return(false); } else { Mesh colliderMesh; bool isBakedMesh = false; if (isRope_) { colliderMesh = fxBody.GetTileMesh(); } else { isBakedMesh = fxBody.GetColliderMesh(out colliderMesh); } if (colliderFingerprint_ == null && colliderMesh != null || colliderFingerprint_ != null && colliderMesh == null) { if (isBakedMesh) { Object.DestroyImmediate(colliderMesh); } return(false); } if (isBakedMesh) { Object.DestroyImmediate(colliderMesh); } } { Mesh renderMesh; bool isBakedMesh = fxBody.GetRenderMesh(out renderMesh); if (renderFingerprint_ == null && renderMesh != null || renderFingerprint_ != null && renderMesh == null) { if (isBakedMesh) { Object.DestroyImmediate(renderMesh); } return(false); } if (isBakedMesh) { Object.DestroyImmediate(renderMesh); } } return(true); }