public override CommandNode DeepClone(GameObject dataHolder) { CNFracture clone = CRTreeNode.CreateInstance <CNFracture>(dataHolder); CloneData(clone); return(clone); }
public override CommandNode DeepClone(GameObject dataHolder) { CNJointGroups clone = CRTreeNode.CreateInstance <CNJointGroups>(dataHolder); clone.objectsA_ = ObjectsA.DeepClone(); clone.objectsB_ = ObjectsB.DeepClone(); clone.locatorsC_ = LocatorsC.DeepClone(); clone.Name = Name; clone.needsUpdate_ = needsUpdate_; clone.creationMode_ = creationMode_; clone.isRigidGlue_ = isRigidGlue_; clone.contactDistanceSearch_ = contactDistanceSearch_; clone.contactAreaMin_ = contactAreaMin_; clone.contactAngleMaxInDegrees_ = contactAngleMaxInDegrees_; clone.contactNumberMax_ = contactNumberMax_; clone.matchingDistanceSearch_ = matchingDistanceSearch_; clone.limitNumberOfActiveJoints_ = limitNumberOfActiveJoints_; clone.activeJointsMaxInABPair_ = activeJointsMaxInABPair_; clone.disableCollisionsByPairs_ = disableCollisionsByPairs_; clone.disableAllCollisionsOfAsWithBs_ = disableAllCollisionsOfAsWithBs_; clone.forcemaxMode_ = forcemaxMode_; clone.forceMax_ = forceMax_; clone.forceMaxRand_ = forceMaxRand_; clone.forceProfile_ = new AnimationCurve(); int nKeys = forceProfile_.length; Keyframe[] arrKeys = forceProfile_.keys; Keyframe[] arrClonedKey = new Keyframe[nKeys]; for (int i = 0; i < nKeys; i++) { arrClonedKey[i] = arrKeys[i]; } clone.forceProfile_.keys = arrClonedKey; clone.enableCollisionIfBreak_ = enableCollisionIfBreak_; clone.breakIfForceMax_ = breakIfForceMax_; clone.breakAllIfLeftFewUnbroken_ = breakAllIfLeftFewUnbroken_; clone.unbrokenNumberForBreakAll_ = unbrokenNumberForBreakAll_; clone.breakIfDistExcedeed_ = breakIfDistExcedeed_; clone.distanceForBreak_ = distanceForBreak_; clone.distanceForBreakRand_ = distanceForBreakRand_; clone.breakIfHinge_ = breakIfHinge_; clone.plasticity_ = plasticity_; clone.distanceForPlasticity_ = distanceForPlasticity_; clone.plasticityRateAcquired_ = plasticityRateAcquired_; return(clone); }
//---------------------------------------------------------------------------------- public override CommandNode DeepClone( GameObject go ) { CNGroup clonedGroup = CRTreeNode.CreateInstance<CNGroup>(go); CloneData( clonedGroup ); for ( int i = 0 ; i < ChildCount; ++i ) { CommandNode child = (CommandNode) Children[i]; CommandNode cloneChild = child.DeepClone( go ); cloneChild.Parent = clonedGroup; } return clonedGroup; }
public override CommandNode DeepClone(GameObject dataHolder) { CNFracture clone = CRTreeNode.CreateInstance <CNFracture>(dataHolder); clone.field_ = Field.DeepClone(); clone.Name = Name; clone.chopMode_ = chopMode_; clone.doGlobalPattern_ = doGlobalPattern_; clone.nDesiredPieces_ = nDesiredPieces_; clone.seed_ = seed_; clone.chopGeometry_ = chopGeometry_; clone.gridResolution_ = gridResolution_; clone.focusMode_ = focusMode_; clone.densityRate_ = densityRate_; clone.transitionLength_ = transitionLength_; clone.referenceSystem_ = referenceSystem_; clone.referenceSystemAxis_ = referenceSystemAxis_; clone.rays_number_ = rays_number_; clone.rays_rateRand_ = rays_number_; clone.rings_numberInsideAnnulus_ = rings_numberInsideAnnulus_; clone.rings_intRadius_ = rings_numberInsideAnnulus_; clone.rings_extRadius_ = rings_extRadius_; clone.rings_intTransitionLength_ = rings_intTransitionLength_; clone.rings_extTransitionLength_ = rings_extTransitionLength_; clone.rings_intTransitionDecay_ = rings_intTransitionDecay_; clone.rings_extTransitionDecay_ = rings_extTransitionDecay_; clone.rings_rateRand_ = rings_rateRand_; clone.doCentralPiece_ = doCentralPiece_; clone.noiseRate_ = noiseRate_; clone.twistRate_ = twistRate_; clone.doExtrusionEffect_ = doExtrusionEffect_; clone.doCoordinate_ = doCoordinate_; clone.arrGameObject_chopped_ = arrGameObject_chopped_; clone.interiorMaterial_ = interiorMaterial_; clone.hideParentObjectsAuto_ = hideParentObjectsAuto_; clone.cropGeometry_ = cropGeometry_; clone.cropMode_ = cropMode_; clone.frontierPieces_ = frontierPieces_; clone.weldInOnePiece_ = weldInOnePiece_; return(clone); }
//---------------------------------------------------------------------------------- public override CommandNode DeepClone( GameObject go) { CNGroup clonedGroup = CRTreeNode.CreateInstance<CNGroup>(go); clonedGroup.field_ = field_.DeepClone(); clonedGroup.Name = Name; clonedGroup.IsOpen = IsOpen; clonedGroup.isEffectRoot_ = isEffectRoot_; for ( int i = 0 ; i < ChildCount; ++i ) { CommandNode child = (CommandNode) Children[i]; CommandNode cloneChild = child.DeepClone( go ); cloneChild.Parent = clonedGroup; } return clonedGroup; }
public void e_addEffect() { GameObject dataHolder = TargetGetDataHolder().gameObject; CREffectData e = new CREffectData(); string name = "Empty Effect"; e.SetDefault(); e.name_ = name; e.rootNode_ = CRTreeNode.CreateInstance<CNGroup>(dataHolder); e.rootNode_.IsEffectRoot = true; e.rootNode_.Name = "root"; e.subeffectsNode_ = CRTreeNode.CreateInstance<CNGroup>(dataHolder, e.rootNode_); e.subeffectsNode_.Name = "Subeffects"; e.subeffectsNode_.IsSubeffectsFolder = true; CNGravity gravityDaemon = CRTreeNode.CreateInstance<CNGravity>(dataHolder, e.rootNode_); gravityDaemon.Name = "Gravity_0"; effect = e; }
public override CommandNode DeepClone(GameObject dataHolder) { CNServos clone = CRTreeNode.CreateInstance <CNServos>(dataHolder); clone.objectsA_ = ObjectsA.DeepClone(); clone.objectsB_ = ObjectsB.DeepClone(); clone.Name = Name; clone.isLinearOrAngular_ = isLinearOrAngular_; clone.isPositionOrVelocity_ = isPositionOrVelocity_; clone.isCreateModeNearest_ = isCreateModeNearest_; clone.isCreateModeChain_ = isCreateModeChain_; clone.isFreeX_ = isFreeX_; clone.isFreeY_ = isFreeY_; clone.isFreeZ_ = isFreeZ_; clone.isBlockedX_ = isBlockedX_; clone.isBlockedY_ = isBlockedY_; clone.isBlockedZ_ = isBlockedZ_; clone.disableCollisionByPairs_ = disableCollisionByPairs_; clone.targetExternal_LOCAL_ = targetExternal_LOCAL_; clone.reactionTime_ = reactionTime_; clone.overreactionDelta_ = overreactionDelta_;; clone.speedMax_ = speedMax_; clone.powerMax_ = powerMax_; clone.forceMax_ = forceMax_; clone.brakePowerMax_ = brakePowerMax_; clone.brakeForceMax_ = brakeForceMax_; clone.isBreakIfDist_ = isBreakIfDist_; clone.isBreakIfAng_ = isBreakIfAng_; clone.breakDistance_ = breakDistance_; clone.breakAngleInDegrees_ = breakAngleInDegrees_; clone.dampingForce_ = dampingForce_; clone.distStepToDefineMultiplierDependingOnDist_ = distStepToDefineMultiplierDependingOnDist_; clone.functionMultiplierDependingOnDist_ = new AnimationCurve(); int nKeys = functionMultiplierDependingOnDist_.length; Keyframe[] arrKeys = functionMultiplierDependingOnDist_.keys; Keyframe[] arrClonedKey = new Keyframe[nKeys]; for (int i = 0; i < nKeys; i++) { arrClonedKey[i] = arrKeys[i]; } clone.functionMultiplierDependingOnDist_.keys = arrClonedKey; clone.multiplier_ = multiplier_; return(clone); }
public override CommandNode DeepClone(GameObject dataHolder) { CNJointGroups clone = CRTreeNode.CreateInstance<CNJointGroups>(dataHolder); CloneData(clone); return clone; }