void ChessBoard_PlayerMarked(object sender, ButtonClickEvent e) { pnlChessBoard.Enabled = false; socket.Send(new SocketData((int)SocketCommand.SendPoint, "", e.ClickedPoint)); Listen(); }
private void Gh_EClickedButton(object sender, ButtonClickEvent e) { CoolDownTimer.Start(); panelBoard.Enabled = false; pbCoolDown.Value = 0; socket.Send(new SocketData((int)SocketCommand.SEND_POINT, "", e.ClickedPoint)); isPlaying = false; Listen(); }
void ChessBoard_EndedGame(object sender, ButtonClickEvent e) { EndGame(); socket.Send(new SocketData((int)SocketCommand.EndGame, e.Current, new Point())); }