protected override void Start() { base.Start(); playerMask = LayerMask.GetMask("Player"); anim = GetComponentInChildren <Animator>(); coll = GetComponent <Collider>(); followTarget = GetComponent <FollowTarget>(); lookAt = GetComponent <LookAt>(); sfx = GetComponentInChildren <EnemySoundEffects>(); GameObject player = GameObject.FindGameObjectWithTag("Player"); if (player != null) { followTarget.target = player.transform; lookAt.target = player.transform; } }