public override void Hug(CareBearBase careBearToHug) { Console.WriteLine($"Swipes right on {careBearToHug}"); }
public override void Hug(CareBearBase careBearToHug) { Console.WriteLine($"Grumpy Bear hates hugs and instead shuns {careBearToHug.Name}."); }
public override void Hug(CareBearBase careBearToHug) { Console.WriteLine($"{Name} hates hugs, and shuns {careBearToHug.Name}."); }
public virtual void Hug(CareBearBase careBearToHug) { Console.WriteLine($"{Name} runs over to {careBearToHug.Name} and hugs them."); }
public virtual void Hug(CareBearBase careBearToHug) { Console.WriteLine($"{Name} runs over to {careBearToHug.Name} and squeezes them, pressing their " + $"{BellyBadge} and {careBearToHug.BellyBadge} together."); }
public virtual void Hug(CareBearBase careBearToHug) // "virtual" means it can be changed or left as is { Console.WriteLine($"{Name} runs over to {careBearToHug.Name} and squeezes them, pressing their {BellyBadge} and {careBearToHug.BellyBadge} together."); }
public override void Hug(CareBearBase careBearToHug) { base.Hug(careBearToHug); }