public static string PrintWar(CardDeck player1Deck, CardDeck player2Deck) { // Determine how many wars, ie Double, Triple, etc... int wars = WarRound.HowManyCards(player1Deck, player2Deck); // Define cards to print List <Card> _cards = new List <Card>(); for (int i = 0; i < (wars * 4 + 1); i++) { _cards.Add(player1Deck.Deck.ElementAt(i)); _cards.Add(player2Deck.Deck.ElementAt(i)); } // Resulting string with HTML imbedded return(string.Format( "<div class=\"bg-warning rounded my-3 p-2 text-light text-center\">{0}" + "<h5><strong class=\"{1} player\">{2}</strong> wins the WAR</h5></div>", WarRound.PrintWarCards(_cards), WarRound.PrintRoundWinnerCSSClass(_cards, wars), WarRound.PrintRoundWinner(_cards, wars))); }
public static void War(CardDeck player1Deck, CardDeck player2Deck) { // Determine how many wars, ie Double, Triple, etc... int wars = WarRound.HowManyCards(player1Deck, player2Deck); // Define cards to print List <Card> _cards = new List <Card>(); for (int i = 0; i < (wars * 4 + 1); i++) { _cards.Add(player1Deck.Deck.ElementAt(i)); _cards.Add(player2Deck.Deck.ElementAt(i)); } // Add cards from round to bottom of winners deck if (_cards.ElementAt(8 * wars).Rank > _cards.ElementAt(8 * wars + 1).Rank) { CardDeck.MoveCards(player1Deck, player2Deck, _cards); } else if (_cards.ElementAt(8 * wars).Rank < _cards.ElementAt(8 * wars + 1).Rank) { CardDeck.MoveCards(player2Deck, player1Deck, _cards); } }