示例#1
0
        public static Card CreateSayAnythingCard(int actualPowerLevel, int basePowerLevel, CardData CardData, Deck ActiveDeck)
        {
            Card card = CardData.AddCard(ActiveDeck);

            CardFactory.SetRarity(card, basePowerLevel, actualPowerLevel);
            string dieName;
            int    multiplier;

            GetSayAnythingDieNameAndMultiplier(actualPowerLevel, out multiplier, out dieName);
            int offset = Math.Max(actualPowerLevel / 4 + 1, 1);

            card.Name                   = $"Say Anything - {multiplier}{dieName} + {offset}";
            card.StylePath              = "Say Anything";
            card.Description            = $"Make any player, NPC, or monster think or say anything, up to {multiplier}{dieName} times (dice are rolled when you play this card). To make a player *say* something, enter “!{{name}}: \"Your custom message” into the chat room. To make a player *think* something, enter “!{{name}}: (Your custom thoughts” into the chat room. For example: “!Fred: (Yummy...”.";
            card.AdditionalInstructions = "No ads or hate speech - you could get banned!";
            card.AlertMessage           = $"{{{{username}}}} played Say Anything - {multiplier}{dieName}+{offset}//!RollDie({multiplier}{dieName}+{offset}, \"Say Anything\")";
            card.CardPlayed             = "AddViewerCharge(CardUserName, \"Say Anything\", ViewerDieRollTotal);\n" +
                                          "TellAll($\"{CardUserName} has Say Anything {ViewerDieRollTotal} times!\");";
            CardFactory.QuickAddAllLayerDetails(card);
            SetSayAnythingLayerVisibilities(card, dieName, multiplier, offset);
            return(card);
        }
        public static Card CreateBonusPenaltyCard(string rollKind, int modifier, int powerLevel, bool isSecret, CardData cardData, Deck parentDeck)
        {
            Card card = cardData.AddCard(parentDeck);

            CardFactory.SetRarity(card, powerLevel, modifier);
            card.Name      = GetDieModTitle(isSecret, rollKind, modifier);
            card.StylePath = "Die Mods";
            string cardName;
            string modType          = GetModType(rollKind);
            int    lastIndexOfSpace = card.Name.LastIndexOf(' ');
            string value            = "0";

            if (lastIndexOfSpace > 0)
            {
                value = card.Name.Substring(lastIndexOfSpace).Trim();
                value = value.TrimStart('+');
            }

            if (isSecret)
            {
                cardName          = "a secret card";
                card.CardReceived = $"GiveMagic(CardRecipient, \"SecretCardMod\", CardUserName, CardGuid, \"{modType}\", {value});";
            }
            else
            {
                cardName        = card.Name;
                card.CardPlayed = $"GiveMagic(CardRecipient, \"ActiveCardMod\", CardUserName, CardGuid, \"{modType}\", {value});";
            }

            card.AlertMessage = $"{{{{username}}}} gave {cardName} to {{{{recipient}}}}.";
            card.Description  = GetDieModDescription(rollKind, modifier, isSecret);
            CardFactory.QuickAddAllLayerDetails(card);
            SetDieModLayerVisibilities(card, rollKind, modifier, isSecret);
            string bonusPenalty = GetBonusPenaltyNoun(modifier);

            CardFactory.AddPlayerNpcRecipientField(cardData, card, bonusPenalty);
            return(card);
        }