public void Shuffle() { //Card[] newDeck = new Card[52]; CardsCollection newDeck = new CardsCollection(); bool[] assigned = new bool[52]; Random sourceGen = new Random(); for (int i = 0; i < 52; i++) { //int destCard = 0; int sourceCard = 0; bool foundCard = false; while (foundCard == false) { sourceCard = sourceGen.Next(52);//Next(x)----生成一个介于0~x之间的随机数。 if (assigned[sourceCard] == false) { foundCard = true; } } assigned[sourceCard] = true; //newDeck[destCard] = cards[i]; newDeck.Add(cards[sourceCard]); } newDeck.CopyTo(cards); }
/*public void Add(Card newCard) * { * List.Add(newCard); * } * public void Remove(Card oldCard) * { * List.Remove(oldCard); * } * public Card this[int cardIndex] * { * get{ return (Card)List[cardIndex]; } * set { List[cardIndex] = value; } * }*/ public void CopyTo(CardsCollection targetCards) { for (int index = 0; index < this.Count; index++) { targetCards[index] = this[index]; } }
public object Clone() { CardsCollection newCards = new CardsCollection(); foreach (Card sourceCard in this) { newCards.Add((Card)sourceCard.Clone()); } return(newCards); }
private Deck(CardsCollection newCards) { cards = newCards; }