示例#1
0
 private void loadBuildersAndConstructors()
 {
     cardBuilder     = new CardBuilder();
     cardConstructor = new CardConstructor();
     deckBuilder     = new DeckBuilder();
     deckConstructor = new DeckConstructor();
 }
示例#2
0
 public void Assemble(CardConstructor constructor, int identifier)
 {
     if (identifier == 0)
     {
         constructor.setFieldUnit(identifier);
         Race[] cost = { Race.Elf, Race.Elf };
         constructor.setCost(new Cost(2, cost));
         constructor.setPower(3);
         constructor.setRace(Race.Elf);
         constructor.setDefense(3);
         constructor.setRarity(Rarity.Bronze);
         constructor.setName("Elf");
         constructor.addAbility(new Exhaust()); /**/
     }
     else if (identifier == 1)
     {
         constructor.setGeneral(identifier);
         Race[] cost = { Race.Human };
         constructor.setCost(new Cost(3, cost));
         constructor.setPower(0);
         constructor.setRace(Race.Human);
         constructor.setDefense(4);
         constructor.setRarity(Rarity.Bronze);
         constructor.setName("Guy");
         constructor.addAbility(new TargetDamage(2, 1));
         constructor.addAbility(new TargetDamage(5, -2));
         constructor.addAbility(new TargetDamage(12, -8));
     }
     else if (identifier == 2)
     {
         constructor.setArmy(identifier);
         constructor.setPower(2);
         constructor.setRace(Race.Orc);
         constructor.setDefense(4);
         constructor.setRarity(Rarity.Bronze);
         constructor.setName("Batallion");
     }
     else if (identifier == 3)
     {
         constructor.setFieldUnit(identifier);
         Race[] cost = { Race.Orc };
         constructor.setCost(new Cost(0, cost));
         constructor.setPower(5);
         constructor.setRace(Race.Orc);
         constructor.setDefense(2);
         constructor.setRarity(Rarity.Bronze);
         constructor.setName("Orc Pawn");
     }
     else if (identifier == 4)
     {
         constructor.setGeneral(identifier);
         Race[] cost = { Race.Orc };
         constructor.setCost(new Cost(2, cost));
         constructor.setPower(0);
         constructor.setRace(Race.Orc);
         constructor.setDefense(2);
         constructor.setRarity(Rarity.Bronze);
         constructor.setName("Revealer");
         constructor.addAbility(new Reveal(2));
         constructor.addAbility(new RowDamage(1, -1));
         constructor.addAbility(new RowDamage(12, -10));
     }
     else if (identifier == 5)
     {
         constructor.setGeneral(identifier);
         Race[] cost = { Race.Orc, Race.Orc };
         constructor.setCost(new Cost(0, cost));
         constructor.setPower(0);
         constructor.setRace(Race.Orc);
         constructor.setDefense(1);
         constructor.setRarity(Rarity.Bronze);
         constructor.setName("Spawner General");
         constructor.addAbility(new SpawnCard(10, +2, "4/1 field unit."));
         constructor.addAbility(new SpawnCard(11, -2, "1/1 army."));
         constructor.addAbility(new SpawnCard(5, -5, "a copy of this."));
     }
     else if (identifier == 6)
     {
         constructor.setGeneral(identifier);
         Race[] cost = { Race.Orc, Race.Orc };
         constructor.setCost(new Cost(0, cost));
         constructor.setPower(0);
         constructor.setRace(Race.Orc);
         constructor.setDefense(6);
         constructor.setRarity(Rarity.Bronze);
         constructor.setName("Jess's General");
         constructor.addAbility(new BothSidesDrawCard(1, +2));
         constructor.addAbility(new SpawnCard(6, -5, "a copy of this."));
         constructor.addAbility(new LifeDamage(12, -8));
     }
     else if (identifier == 7)
     {
         constructor.setManuever(identifier);
         Race[] cost = { };
         constructor.setCost(new Cost(2, cost));
         constructor.setRace(Race.Orc);
         constructor.setName("Heavy Research");
         constructor.setRarity(Rarity.Bronze);
         constructor.addAbility(new CreateSpell(1003, "a multi-target spell."));
     }
     else if (identifier == 8)
     {
         constructor.setManuever(identifier);
         Race[] cost = { Race.Orc, Race.Orc };
         constructor.setCost(new Cost(3, cost));
         constructor.setRace(Race.Orc);
         constructor.setName("War Crime");
         constructor.setRarity(Rarity.Bronze);
         constructor.addAbility(new LifeDamage(8));
     }
     else if (identifier == 9)
     {
         constructor.setFieldUnit(identifier);
         Race[] cost = { Race.Orc };
         constructor.setCost(new Cost(1, cost));
         constructor.setPower(3);
         constructor.setRace(Race.Orc);
         constructor.setDefense(1);
         constructor.setRarity(Rarity.Bronze);
         constructor.setName("Transmorpher");
         constructor.addAbility(new SpawnCard(9, "a copy of this."));
         constructor.addAbility(new SpawnCard(5, "a Spawner General."));
     }
     else if (identifier == 10)
     {
         constructor.setFieldUnit(identifier);
         constructor.setPower(2);
         constructor.setRace(Race.Orc);
         constructor.setDefense(1);
         constructor.setRarity(Rarity.Bronze);
         constructor.setName("Spawned");
         constructor.addAbility(new TargetDamage(1));
         constructor.addEffect(new Effect(new Reveal(), Effect.Trigger.OnTurnStart));
         constructor.addEffect(new Effect(new CreateSpell(10, "a copy of this."), Effect.Trigger.OnAttack));
     }
     else if (identifier == 11)
     {
         constructor.setArmy(identifier);
         constructor.setPower(1);
         constructor.setRace(Race.Orc);
         constructor.setDefense(1);
         constructor.setRarity(Rarity.Bronze);
         constructor.setName("Spawn Army");
     }
     else if (identifier == 12)
     {
         constructor.setArmy(identifier);
         constructor.setPower(0);
         constructor.setRace(Race.Orc);
         constructor.setDefense(4);
         constructor.setRarity(Rarity.Bronze);
         constructor.setName("Patriotic Men");
         constructor.addEffect(new Effect(new LifeDamage(1), Effect.Trigger.OnEnterPlay));
     }
     else if (identifier == 1003)
     {
         constructor.setManuever(identifier);
         Race[] cost = { };
         constructor.setCost(new Cost(2, cost));
         constructor.setRace(Race.Orc);
         constructor.setName("Outsourced Weapon");
         constructor.setRarity(Rarity.Bronze);
         constructor.addAbility(new KillTarget());
         constructor.addAbility(new LifeDamage(2));
     }
 }
示例#3
0
 public void passDown(CardImageStorage library, CardConstructor constructor)
 {
     cardConstructor = constructor;
     this.library    = library;
 }
示例#4
0
        public Card cardConstruct(CardConstructor constructor, int identifier)
        {
            Assemble(constructor, identifier);

            return(constructor.getCard());
        }