示例#1
0
        //attack with any VALUE displayed within the PlayHand

        public CompHand CompSortCards(CompHand ch, Card tc)
        {
            List <Card> cards2 = new List <Card>(); //helper list for sorting trump cards
            CompHand    ch1    = new CompHand();

            cards.Sort();

            for (int i = 0; i < ch.NumCards; i++) //placing all Aces to the bottom of the hand
            {
                Card c = cards[0];
                if (c.Value == 1)
                {
                    cards.Remove(c);
                    cards.Add(c);
                }
            }

            for (int i = 0; i < cards.Count; i++)
            {
                Card c = cards[i];
                if (!c.HasMatchingSuit(tc))
                {
                    cards2.Add(c);
                }
            }

            for (int i = 0; i < cards.Count; i++)
            {
                Card c = cards[i];
                if (c.HasMatchingSuit(tc))
                {
                    cards2.Add(c);
                }
            }

            cards.Clear();

            for (int i = 0; i < cards2.Count; i++)
            {
                Card c = cards2[i];
                cards.Add(c);
                ch1.AddCard(c);
            }

            return(ch1);
        }
示例#2
0
        public Card CompAttackSameCardValue(CompHand ch, Card c)
        {
            Card atckCard = new Card();

            for (int i = 0; i < ch.NumCards; i++)
            {
                if (cards[i].HasMatchingValue(c))
                {
                    atckCard = cards[i];
                    cards.Remove(atckCard);
                }
                else
                {
                    atckCard = null;
                }
            }
            return(atckCard);
        }
示例#3
0
        public Card CompDefend(CompHand ch, Card c, Card tc) //SAME SUIT CARD BEATS ACE BECAUSE ACE IS OF VALUE '1' -- THATS NOT RIGHT, NEEDS CHANGING
        {
            Card c1 = new Card();

            for (int i = 0; i < ch.NumCards; i++)
            {
                c1 = cards[i];
                if ((c1.HasMatchingSuit(c) && c1.Value > c.Value) ||
                    (c1.HasMatchingSuit(c) && c1.Value == 1 && c.Value != 1) ||
                    (c1.HasMatchingSuit(tc) && c.Suit != tc.Suit) ||
                    (c1.HasMatchingSuit(tc) && c.HasMatchingSuit(tc) && (c1.Value > c.Value ||
                                                                         (c1.HasMatchingSuit(c) && c1.Value == 1 && c.Value != 1))))
                {
                    cards.Remove(c1);
                    return(c1);
                }
            }
            return(null);
        }