// Operations /// private void ResetSystem(object sender, EventArgs e) { // STUDENTS: ///// Class contructors are not defined so there will be errors ///// This code is correct for the basic version though! activeTickets = new ActiveTickets(); ticketMachine = new TicketMachine(activeTickets); ticketValidator = new TicketValidator(activeTickets); entryBarrier = new Barrier(); exitBarrier = new Barrier(); fullSign = new FullSign(); carPark = new CarPark(ticketMachine, ticketValidator, fullSign, entryBarrier, exitBarrier); entrySensor = new EntrySensor(carPark); exitSensor = new ExitSensor(carPark); ticketMachine.AssignCarPark(carPark); ticketValidator.AssignCarPark(carPark); ///////////////////////////////////////// btnCarArrivesAtEntrance.Visible = true; btnDriverPressesForTicket.Visible = false; btnCarEntersCarPark.Visible = false; btnCarArrivesAtExit.Visible = false; btnDriverEntersTicket.Visible = false; btnCarExitsCarPark.Visible = false; UpdateDisplay(); }
///////////////// // Operations /// private void ResetSystem(object sender, EventArgs e) { activeTickets = new ActiveTickets(); ticketMachine = new TicketMachine(activeTickets); ticketValidator = new TicketValidator(activeTickets); entryBarrier = new Barrier(); exitBarrier = new Barrier(); fullSign = new FullSign(); carPark = new CarPark(ticketMachine, ticketValidator, fullSign, entryBarrier, exitBarrier); entrySensor = new EntrySensor(carPark); exitSensor = new ExitSensor(carPark); ticketMachine.AssignCarPark(carPark); ticketValidator.AssignCarPark(carPark); ///////////////////////////////////////// btnCarArrivesAtEntrance.Visible = true; btnDriverPressesForTicket.Visible = false; btnCarEntersCarPark.Visible = false; btnCarArrivesAtExit.Visible = false; btnDriverEntersTicket.Visible = false; btnCarExitsCarPark.Visible = false; UpdateDisplay(); }
///////////////// // Operations /// private void ResetSystem(object sender, EventArgs e) { // STUDENTS: ///// Class contructors are not defined so there will be errors ///// This code is correct for the basic version though activeTickets = new ActiveTickets(); ticketMachine = new TicketMachine(activeTickets); ticketValidator = new TicketValidator(activeTickets); entryBarrier = new Barrier(); exitBarrier = new Barrier(); fullSign = new FullSign(); carPark = new CarPark(ticketMachine, ticketValidator, fullSign, entryBarrier, exitBarrier); entrySensor = new EntrySensor(carPark); exitSensor = new ExitSensor(carPark); payStation = new PayStation(); ticketMachine.AssignCarPark(carPark); ticketValidator.AssignCarPark(carPark); ///////////////////////////////////////// btnCarArrivesAtEntrance.Visible = true; btnDriverPressesForTicket.Visible = false; btnCarEntersCarPark.Visible = false; btnCarArrivesAtExit.Visible = false; btnDriverEntersTicket.Visible = false; btnCarExitsCarPark.Visible = false; payForIt.Visible = true; payForIt.Enabled = false; lblEntrySensor.Text = "False"; lblEntryBarrier.Text = "False"; lblExitSensor.Text = "False"; lblExitBarrier.Text = "False"; lblFullSign.Text = "False"; lstActiveTickets.Items.Clear(); //clears the active tickets list lblTicketMachine.Text = ""; lblTicketValidator.Text = ""; UpdateDisplay(); }
///////////////// // Operations /// private void ResetSystem(object sender, EventArgs e) { string input = Microsoft.VisualBasic.Interaction.InputBox("How many spaces does the car park have?", "Welcome", "5", -1, -1); int spaces; if (!int.TryParse(input, out spaces)) { MessageBox.Show("Invalid number of spaces!"); return; } // STUDENTS: ///// Class contructors are not defined so there will be errors ///// This code is correct for the basic version though activeTickets = new ActiveTickets(); ticketMachine = new TicketMachine(activeTickets); ticketValidator = new TicketValidator(activeTickets); entryBarrier = new Barrier(); exitBarrier = new Barrier(); fullSign = new FullSign(); carPark = new CarPark(ticketMachine, ticketValidator, fullSign, entryBarrier, exitBarrier, spaces); entrySensor = new EntrySensor(carPark); exitSensor = new ExitSensor(carPark); ticketMachine.AssignCarPark(carPark); ticketValidator.AssignCarPark(carPark); ///////////////////////////////////////// btnCarArrivesAtEntrance.Visible = true; btnDriverPressesForTicket.Visible = false; btnCarEntersCarPark.Visible = false; btnCarArrivesAtExit.Visible = false; btnDriverEntersTicket.Visible = false; btnCarExitsCarPark.Visible = false; btnInsertTicket.Visible = false; btnInsertCoins.Visible = false; UpdateDisplay(true); }