static void Main(string[] args) { //Create a new car object Car car = new Car(); car.PrintData(); car.Model = "Datsun 100A"; car.Color = "Yellow"; car.Engine = 0.4; car.DoorCount = 2; car.Accelerate(); car.PrintData(); // create another car object string model = "Jeep"; Car car2 = new Car(model); car2.PrintData(); car2.Color = "Black"; car2.Engine = 5.0; car2.DoorCount = 4; car2.FuzzyDices = false; car2.Brake(); car2.PrintData(); Console.ReadLine(); }
static void Main(string[] args) { // create one car instance Car car = new Car(); car.Model = "Audi"; car.Color = "Silver"; car.Engine = 2.0; car.FuzzyDices = false; car.Speed = 100; car.PrintData(); Car nascar = new Car("Toyota"); // Console.WriteLine("FuzzyDices = " + nascar.FuzzyDices); // Console.WriteLine("Model = " + nascar.Model); nascar.Speed = 200; nascar.Color = "Red"; nascar.Engine = 5.0; nascar.FuzzyDices = true; nascar.PrintData(); nascar.Accelerate(50); nascar.PrintData(); Console.ReadLine(); }
static void Main(string[] args) { // create a new car object Car car = new Car(); car.PrintData(); car.Model = "Datsum 100A"; car.Color = "Yellow"; car.Engine = 0.4; car.DoorCount = 2; car.Accelerate(); //kutsuvan arvon voi myös laittaa sulkeisiin, silloin var-ohjelmassa pitää int-kutsua muuttaa ja lisätä se sen tunnisteeseen +5 kohdalle speed car.PrintData(); //create another car object string model = "Jeep"; Car car2 = new Car(model); car2.PrintData(); car2.Color = "Black"; car2.Engine = 5.0; car2.DoorCount = 4; car2.FuzzyDices = false; car2.Brake(); car2.PrintData(); Console.ReadLine(); }
static void Main(string[] args) { Car car = new Car(); // car.Speed = 300; Console.WriteLine("Car speed is " + car.Speed); Console.ReadLine(); }
static void Main(string[] args) { // create one car object Car car = new Car(); car.Speed = 10000; car.Height = -1; Console.WriteLine("Speed is {0}", car.Speed); }
static void Main(string[] args) { // create a one car object Car car = new Car(); car.Speed = 300; car.Height = 5.0; Console.WriteLine("Speed is {0} and height {1}", car.Speed, car.Height); }
static void Main(string[] args) { // create a car object Car car = new Car(); car.Speed = 666; car.Height = 4.6; Console.WriteLine("Speed is {0} and Height {1}", car.Speed, car.Height); }
static void Main(string[] args) { Car car = new Car(); car.Speed = 30000000; car.Height = 5.5; Console.WriteLine("Speed is {0} and height is {1}", car.Speed, car.Height); car.Speed = 100; car.Height = -3.2; Console.WriteLine("Speed is {0} and height is {1}", car.Speed, car.Height); }
static void Main(string[] args) { //Create new car object Car car = new Car(); car.Speed = 300; car.Height = 4.6; Console.WriteLine("Speed is {0}", car.Speed); Console.WriteLine("Height is {0}", car.Height); Console.ReadLine(); }
static void Main(string[] args) { // create one car instance Car car = new Car(); car.Name = "Audi"; car.Tyres = 240; car.Speed = 100; car.PrintData(); Console.WriteLine(car.ToString()); Console.ReadLine(); }
private static IVehicle createVehicle(string make, string model, string color, string nickname, string license, int price, int year, string category) { IVehicle current; if (category == "car") { current = new Car(make, model, color, nickname, license, price, year); Vehicles.Add(current); Console.WriteLine(current.nickname + " added successfully to the lot outside garage."); return current; } else if (category == "truck") { current = new Truck(make, model, color, nickname, license, price, year); Vehicles.Add(current); Console.WriteLine(current.nickname + " added successfully to the lot outside garage."); return current; } else if (category == "suv") { current = new SUV(make, model, color, nickname, license, price, year); Vehicles.Add(current); Console.WriteLine(current.nickname + " added successfully to the lot outside garage."); return current; } else if (category == "compactCar") { current = new CompactCar(make, model, color, nickname, license, price, year); Vehicles.Add(current); Console.WriteLine(current.nickname + " added successfully to the lot outside garage."); return current; } else if (category == "midSizeCar") { current = new MidSizeCar(make, model, color, nickname, license, price, year); Vehicles.Add(current); Console.WriteLine(current.nickname + " added successfully to the lot outside garage."); return current; } else if (category == "fullSizeCar") { current = new FullSizeCar(make, model, color, nickname, license, price, year); Vehicles.Add(current); Console.WriteLine(current.nickname + " added successfully to the lot outside garage."); return current; }else{ current = new Car(make, model, color, nickname, license, price, year); Console.WriteLine(current.nickname + " was not added because the category specified was not found: " + category); return current; } }