示例#1
0
        public CaptureFrameWait(
            IDirect3DDevice device,
            GraphicsCaptureItem item,
            SizeInt32 size)
        {
            _device      = device;
            _d3dDevice   = Direct3D11Helpers.CreateSharpDXDevice(device);
            _multithread = _d3dDevice.QueryInterface <SharpDX.Direct3D11.Multithread>();
            _multithread.SetMultithreadProtected(true);
            _item        = item;
            _frameEvent  = new ManualResetEvent(false);
            _closedEvent = new ManualResetEvent(false);
            _events      = new[] { _closedEvent, _frameEvent };

            InitializeBlankTexture(size);
            InitializeCapture(size);
        }
示例#2
0
        public SurfaceWithInfo WaitForNewFrame()
        {
            // Let's get a fresh one.
            _currentFrame?.Dispose();
            _frameEvent.Reset();

            var signaledEvent = _events[WaitHandle.WaitAny(_events)];

            if (signaledEvent == _closedEvent)
            {
                Cleanup();
                return(null);
            }

            var result = new SurfaceWithInfo();

            result.SystemRelativeTime = _currentFrame.SystemRelativeTime;
            using (var multithreadLock = new MultithreadLock(_multithread))
                using (var sourceTexture = Direct3D11Helpers.CreateSharpDXTexture2D(_currentFrame.Surface))
                {
                    var description = sourceTexture.Description;
                    description.Usage          = SharpDX.Direct3D11.ResourceUsage.Default;
                    description.BindFlags      = SharpDX.Direct3D11.BindFlags.ShaderResource | SharpDX.Direct3D11.BindFlags.RenderTarget;
                    description.CpuAccessFlags = SharpDX.Direct3D11.CpuAccessFlags.None;
                    description.OptionFlags    = SharpDX.Direct3D11.ResourceOptionFlags.None;

                    using (var copyTexture = new SharpDX.Direct3D11.Texture2D(_d3dDevice, description))
                    {
                        var width  = Helper.Clamp(_currentFrame.ContentSize.Width, 0, _currentFrame.Surface.Description.Width);
                        var height = Helper.Clamp(_currentFrame.ContentSize.Height, 0, _currentFrame.Surface.Description.Height);

                        var region = new SharpDX.Direct3D11.ResourceRegion(0, 0, 0, width, height, 1);

                        _d3dDevice.ImmediateContext.CopyResource(_blankTexture, copyTexture);
                        _d3dDevice.ImmediateContext.CopySubresourceRegion(sourceTexture, 0, region, copyTexture, 0);
                        result.Surface = Direct3D11Helpers.CreateDirect3DSurfaceFromSharpDXTexture(copyTexture);
                    }
                }

            return(result);
        }