static void Main(string[] args) { // Instantiate the dependencies IInventorySource inventorySource = new InventoryFileDAL("vendingmachine.csv"); ITransactionLogger transactionLogger = new TransactionFileLog("transactions.txt"); // IInventorySource inventorySource = new InventorySqlDAL("connectionstring"); VendingMachine vm; try { // Inject the dependency into the class using the constructor vm = new VendingMachine(inventorySource, transactionLogger); } catch { Console.WriteLine(); Console.WriteLine("An error occurred starting the vending machine. The program is going to exit."); return; } // Start the CLI and run the menu VendingMachineCLI cli = new VendingMachineCLI(vm); cli.Run(); }
static void Main(string[] args) { VendingMachine vm = new VendingMachine(); VendingMachineCLI mainmenu = new VendingMachineCLI(vm); mainmenu.Display(); }
static void Main(string[] args) { //Instantiate new vending machine command line interface VendingMachineCLI cLI = new VendingMachineCLI(); cLI.StartVendingMachine(); cLI.OpenMainMenu(); cLI.UsingMainMenu(); /* * Changes Made: * The program kept looping and not working correctly when trying to return to the purchase menu after * multiple transactions so I separated the menu into a main menu method and a purhcase menu method * and then each option in the purchase menu method has its own method. This allows for an easier return to the purhcase * menu after you do something like add money or purhcase an item. And looks a lot cleaner too. * * I moved the user interaction, like all of the Console.WriteLine's and special formatting, to the vending machine CLI. * No major changes to code, just moving between classes and having the vending machine process transactions versus talk to the user. * * I found out that the user was able to add decimal amounts when adding money, so I added a line of code to only accept whole numbers. * * I tried to break it in all sorts of different ways and it seems fairly strong. Log.TXT and SalesReport.TXT still work! * */ }
static void Main(string[] args) { VendingMachine vm = new VendingMachine(); VendingMachineCLI cli = new VendingMachineCLI(vm); cli.Run(); }
static void Main(string[] args) { VendingMachine VM = new VendingMachine("VendingMachine.txt"); VendingMachineCLI CLI = new VendingMachineCLI(VM); CLI.Run(); }
static void Main(string[] args) { VendingMachine vm = new VendingMachine(); VendingMachineCLI vmcli = new VendingMachineCLI(vm); vmcli.Run(); Environment.Exit(0); }
static void Main(string[] args) { VendingMachine VendoMatic600 = new VendingMachine(); VendingMachineCLI VCLI = new VendingMachineCLI(); VendoMatic600.FillMyMachine(@"..\..\..\..\VendingMachine.txt"); VCLI.Start(VendoMatic600, @"..\..\..\..\Log.txt"); }
static void Main(string[] args) { //A way to update vending machine //file that cotains list of items in correct format //create/update inventory with items in the file //if item is in file, When vending machine starts, slot indicated is filled with five of that item //constant fillWithFive VendingMachineCLI commandLineProgram = new VendingMachineCLI(); commandLineProgram.StartTheMachine(); }
static void Main(string[] args) { VendingMachineFileReader reader = new VendingMachineFileReader("vendingmachine.csv"); var inventory = reader.GetInventory(); VendingMachine vm = new VendingMachine(inventory); VendingMachineCLI cli = new VendingMachineCLI(vm); cli.Run(); }
static void Main(string[] args) { try { VendingMachine vm = new VendingMachine(); VendingMachineCLI cli = new VendingMachineCLI(vm); Console.ReadLine(); } catch (Exception ex) { Console.WriteLine(ex.Message); Console.ReadKey(); } }
static void Main(string[] args) { VendingMachine vendoMatic = null; try { vendoMatic = new VendingMachine(); VendingMachineCLI vendCLI = new VendingMachineCLI(vendoMatic); vendCLI.OpeningSplash(); } catch (OutOfOrderException ex) { Console.WriteLine(ex.Message); Console.WriteLine("\nPress any key to exit"); Console.ReadKey(); } }
static void Main(string[] args) { try { VendingMachine vm = new VendingMachine(); VendingMachineCLI vmCLI = new VendingMachineCLI(vm); vmCLI.Start(); } catch (CorruptInventoryException) { Console.WriteLine("The inventory file is corrupt.\nPress and key to continue..."); Console.ReadKey(); } catch (Exception e) { Console.WriteLine(e.Message); Console.ReadKey(); } }
static void Main(string[] args) { const string localConnectionString = "Data Source=localhost\\sqlexpress;Initial Catalog=VendingMachine;Integrated Security=True"; // Instantiate the dependencies IInventorySource inventorySource; ITransactionLogger transactionLogger; string mode = Properties.Settings.Default.DataSource; if (mode == "file") { inventorySource = new InventoryFileDAL("vendingmachine.csv"); transactionLogger = new TransactionFileLog("transactions.txt"); } else { inventorySource = new InventorySqlDAL(localConnectionString); transactionLogger = new TransactionFileSqlLog(localConnectionString); } VendingMachine vm; try { // Inject the dependency into the class using the constructor vm = new VendingMachine(inventorySource, transactionLogger); } catch { Console.WriteLine(); Console.WriteLine("An error occurred starting the vending machine. The program is going to exit."); return; } // Start the CLI and run the menu VendingMachineCLI cli = new VendingMachineCLI(vm); cli.Run(); }
static void Main(string[] args) { VendingMachineCLI cli = new VendingMachineCLI("vendingmachine.csv"); cli.Run(); }
static void Main(string[] args) { VendingMachineCLI VendOMatic = new VendingMachineCLI(); VendOMatic.StartTheMachine(); }
static void Main(string[] args) { VendingMachineCLI cli = new VendingMachineCLI(); cli.Display(); }
static void Main(string[] args) { VendingMachineCLI menu = new VendingMachineCLI(); menu.DisplayMenu(); }
static void Main(string[] args) { VendingMachineCLI program = new VendingMachineCLI(); program.Display(); }
static void Main(string[] args) { VendingMachineCLI vend = new VendingMachineCLI(); vend.Display(); }
static void Main(string[] args) { VendingMachineCLI test = new VendingMachineCLI(); test.Run(); }