示例#1
0
        //Eventhanlder click Del button
        void AddPhase_onDelete(object sender, EventArgs e)
        {
            Add_Phase AddPhase = new Add_Phase();
            int phaseID = (e as MyEventArgs).IDPhase;
            foreach (Add_Phase item in ps.flp_Phase.Controls)
            {
                if (item.ID_Phase == phaseID)
                {
                    Phase.IDPhase = Convert.ToInt32(item.lbl_IDPhase.Text.Trim());
                    PhaseQuestionBL.DeletePhaseQuestionbyIDPhase(Phase);
                    PhaseBL.DeletePhasebyIDPhase(Phase);
                    ps.flp_Phase.Controls.Remove(item);
                }

            }
        }
示例#2
0
        public void LoadPhaseSetting()
        {
            ps.flp_Phase.Controls.Clear();
            List<Phase> ListPhase;
            ListPhase = PhaseBL.GetPhase();
            if (ListPhase != null)
            {
                for (int j = 0; j < ListPhase.Count; j++)
                {
                    if (ListPhase.ElementAt(j).IDContest == IdContest)
                    {
                        Add_Phase AddPhase = new Add_Phase();
                        PhaseTag++;
                        AddPhase.Tag = PhaseTag;
                        AddPhase.ID_Phase = PhaseTag;
                        AddPhase.onDelete += AddPhase_onDelete;

                        AddPhase.lbl_IDPhase.Text = ListPhase.ElementAt(j).IDPhase.ToString();
                        AddPhase.txt_PhaseName.Text = ListPhase.ElementAt(j).NamePhase;
                        AddPhase.txt_Time.Text = ListPhase.ElementAt(j).TimePhase.ToString();
                        AddPhase.txt_Score.Text = ListPhase.ElementAt(j).ScorePhase.ToString();
                        AddPhase.txt_Minus.Text = ListPhase.ElementAt(j).MinusPhase.ToString();
                        AddPhase.txt_Sequence.Text = ListPhase.ElementAt(j).Sequence.ToString();
                        ps.flp_Phase.Controls.Add(AddPhase);
                    }
                }
            }
        }