private void Awake() { Application.targetFrameRate = targetFrameRate; UnityMonoDriver.s_instance = this; if (base.transform.parent != null) { DontDestroyOnLoad(base.transform.parent); } uiManager.Init(); }
private void Awake() { Application.targetFrameRate = 30; Application.runInBackground = true; Screen.sleepTimeout = SleepTimeout.NeverSleep; UnityMonoDriver.s_instance = this; if (base.transform.parent != null) { DontDestroyOnLoad(base.transform.parent); } InvokeRepeating("Tick", 0f, 0.01f); clientGameStateManager.m_oClientStateMachine.Init(); sdkManager.Init(); AdsManager.singleton.Init(); }