示例#1
0
        public CanvasCtrl(ICanvasOwner owner, IModel datamodel)
        {
            m_canvaswrapper = new CanvasWrapper(this);
            m_owner         = owner;
            m_model         = datamodel;

            InitializeComponent();
            this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint, true); //忽略窗口信息减少闪烁,由控件来绘制自身
            this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);                          //控件将首先绘制到缓冲区而不是绘制到屏幕。

            m_commandType = eCommandType.select;
            m_cursors.AddCursor(eCommandType.select, Cursors.Arrow); //设置选中光标类型
            m_cursors.AddCursor(eCommandType.draw, Cursors.Cross);   //设置画图光标类型
            m_cursors.AddCursor(eCommandType.pan, "hmove.cur");      //设置移动画面光标类型
            m_cursors.AddCursor(eCommandType.move, Cursors.SizeAll); //设置移动光标类型
            m_cursors.AddCursor(eCommandType.edit, Cursors.Cross);   //设置编辑光标类型
            UpdateCursor();                                          //更新光标

            m_moveHelper     = new MoveHelper(this);
            m_nodeMoveHelper = new NodeMoveHelper(m_canvaswrapper);
        }
示例#2
0
        public CanvasCtrl(ICanvasOwner owner, IModel datamodel)
        {
            m_canvaswrapper = new CanvasWrapper(this);
            m_owner         = owner;
            m_model         = datamodel;

            InitializeComponent();
            this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint, true);
            this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);

            m_commandType = eCommandType.select;
            m_cursors.AddCursor(eCommandType.select, Cursors.Arrow);
            m_cursors.AddCursor(eCommandType.draw, Cursors.Cross);
            m_cursors.AddCursor(eCommandType.pan, "hmove.cur");
            m_cursors.AddCursor(eCommandType.move, Cursors.SizeAll);
            m_cursors.AddCursor(eCommandType.edit, Cursors.Cross);
            UpdateCursor();

            m_moveHelper     = new MoveHelper(this);
            m_nodeMoveHelper = new NodeMoveHelper(m_canvaswrapper);
        }
示例#3
0
文件: Canvas.cs 项目: jjacksons/GLUE
        public CanvasCtrl(ICanvasOwner owner, IModel datamodel)
        {
            m_canvaswrapper = new CanvasWrapper(this);
            m_owner = owner;
            m_model = datamodel;

            InitializeComponent();
            this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint, true);
            this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);

            m_commandType = eCommandType.select;
            m_cursors.AddCursor(eCommandType.select, Cursors.Arrow);
            m_cursors.AddCursor(eCommandType.draw, Cursors.Cross);
            m_cursors.AddCursor(eCommandType.pan, "hmove.cur");
            m_cursors.AddCursor(eCommandType.move, Cursors.SizeAll);
            m_cursors.AddCursor(eCommandType.edit, Cursors.Cross);
            UpdateCursor();

            m_moveHelper = new MoveHelper(this);
            m_nodeMoveHelper = new NodeMoveHelper(m_canvaswrapper);
        }