/// <summary> /// Calculate the intersection point of two coplanar lines /// Source: http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline3d/ /// </summary> /// <param name="l1">First LineMagnet</param> /// <param name="l2">Second LineMagnet</param> /// <returns>The intersection point magnet or null if none found</returns> private PointMagnet createIntersection(LineMagnet l1, LineMagnet l2, GraphicView activeView, System.Windows.Forms.MouseEventArgs e) { if (l1 != null && l2 != null) { float numer, denom; float d1, d2, d3, d4, d5; Vector3 p13 = l1.Position - l2.Position; Vector3 p21 = l1.Direction; Vector3 p43 = l2.Direction; d1 = p13.X * p43.X + p13.Y * p43.Y + p13.Z * p43.Z; d2 = p43.X * p21.X + p43.Y * p21.Y + p43.Z * p21.Z; d3 = p13.X * p21.X + p13.Y * p21.Y + p13.Z * p21.Z; d4 = p43.X * p43.X + p43.Y * p43.Y + p43.Z * p43.Z; d5 = p21.X * p21.X + p21.Y * p21.Y + p21.Z * p21.Z; denom = d5 * d4 - d2 * d2; if (Math.Abs(denom) < float.Epsilon) { return(null); } numer = d1 * d2 - d3 * d4; float r = numer / denom; float s = (d1 + d2 * r) / d4; Vector3 pa = l1.Position + Vector3.Scale(p21, r); Vector3 pb = l2.Position + Vector3.Scale(p43, s); if ((pa - pb).Length() > 0.0001) { return(null); } // Create magnet PointMagnet intPtMagnet = new PointMagnet(pa, PointMagnetType.Intersection); if (intPtMagnet.Snap(activeView, e.Location) < SnapViewDistance) { intPtMagnet.RelatedMagnets.Add(l1); intPtMagnet.RelatedMagnets.Add(l2); return(intPtMagnet); } } return(null); }
/// <summary> /// Method to add a perpendicular point magnet if the mouse is close to where it is /// </summary> private PointMagnet addPerpendicularMagnet(LineMagnet lm, PointMagnet pm, float lmDot, GraphicView activeView, System.Windows.Forms.MouseEventArgs e) { float r = Vector3.Dot(lm.Direction, pm.Position - lm.Position) / lmDot; PointMagnet perpPtMagnet = new PointMagnet(lm.Position + Vector3.Scale(lm.Direction, r), PointMagnetType.Perpendicular); if (perpPtMagnet.Snap(activeView, e.Location) < SnapViewDistance) { perpPtMagnet.RelatedMagnets.Add(pm); perpPtMagnet.RelatedMagnets.Add(lm); points.Add(perpPtMagnet); return(perpPtMagnet); } return(null); }
/// <summary> /// Method to try to create a midpoint magnet if the mouse is close to one /// </summary> /// <param name="lm">The Line Magnet being followed</param> /// <param name="activeView">The view in which the snap is taking place</param> /// <param name="e">The MouseEventArgs of the last MouseMove event</param> /// <returns>The MidPoint magnet or null if none found</returns> private PointMagnet createMidPoint(LineMagnet lm, GraphicView activeView, System.Windows.Forms.MouseEventArgs e) { if (lm == null) { return(null); } LineElement l; if ((l = lm.Line) != null) { PointMagnet midPtMagnet = new PointMagnet(Vector3.Scale(l.I.Position + l.J.Position, 0.5f), PointMagnetType.MidPoint); if (midPtMagnet.Snap(activeView, e.Location) < SnapViewDistance) { midPtMagnet.RelatedMagnets.Add(lm); points.Add(midPtMagnet); return(midPtMagnet); } } return(null); }
/// <summary> /// Method to perform calculations based on the user interaction by /// moving the mouse /// </summary> /// <param name="sender">The object calling this method</param> /// <param name="e">The Mouse event args</param> /// <returns>A boolean indicating whether a repaint is necessary</returns> public bool MouseMove(GraphicView activeView, System.Windows.Forms.MouseEventArgs e) { bool ret = true; paintMagnets.Clear(); pickItems(e); recalcPrimaryDependant(activeView); // Check snap to acquired magnets points.Snap(activeView, e); lines.Snap(activeView, e); // Get max snap Magnet (the one closer to the mouse position) Magnet bestMagnet; float snap, bestSnap, bestPointSnap = points.GetBestSnap(out bestMagnet); if (bestMagnet == null) { bestSnap = lines.GetBestSnap(out bestMagnet); } else { bestSnap = bestPointSnap; } // Update CurrentLine's positions if mouse moved over any of it's joints (if LineMagnet has a Line) if (lines.CurrentLine != null && bestMagnet != null && bestMagnet is PointMagnet && lines.CurrentLine.Line != null && ((PointMagnet)bestMagnet).Joint != null) { Joint newJoint = ((PointMagnet)bestMagnet).Joint; if (newJoint == lines.CurrentLine.Line.I || newJoint == lines.CurrentLine.Line.J) { lines.CurrentLine.Position = newJoint.Position; } } #region Intersection // Check intersections between LineMagnets. If any, create corresponding Magnet if (lines.CurrentLine != null && bestMagnet is LineMagnet && bestMagnet != lines.CurrentLine) { PointMagnet intersectionMagnet = createIntersection(lines.CurrentLine, bestMagnet as LineMagnet, activeView, e); if (intersectionMagnet != null) { snap = intersectionMagnet.Snap(activeView, e.Location) + SnapEpsilon; if (snap < SnapViewDistance) { // Paint helper line paintMagnets.Add(bestMagnet); // Paint intersection paintMagnets.Add(intersectionMagnet); } if (snap < bestPointSnap && snap < EffectiveSnapDistance) { bestSnap = snap; bestMagnet = intersectionMagnet; } } } #endregion #region Midpoint // Create midpoint magnet (if mouse is close to a Line) foreach (Magnet m in lines) { PointMagnet midMagnet = createMidPoint(m as LineMagnet, activeView, e); if (midMagnet != null) { snap = midMagnet.Snap(activeView, e.Location) + SnapEpsilon; if (snap < bestPointSnap && snap < EffectiveSnapDistance) { bestSnap = snap; bestMagnet = midMagnet; } } } #endregion #region Perpendicular point // Create perpendicular magnets (if mouse is close to a line) PointMagnet perpMagnet = createPerpendicularMagnet(bestMagnet as LineMagnet, activeView, e); if (perpMagnet != null) { snap = perpMagnet.Snap(activeView, e.Location) + SnapEpsilon; if (snap < (bestPointSnap - SnapEpsilon) && snap < EffectiveSnapDistance) { bestSnap = snap; bestMagnet = perpMagnet; } } #endregion #region Interesting Distance // If following a LineMagnet, then set next interesting distance as a PointMagnet PointMagnet distMagnet = createInterestingDistance(bestMagnet as LineMagnet, activeView, e); if (distMagnet != null) { snap = distMagnet.Snap(activeView, e.Location) + SnapEpsilon; if (snap < bestPointSnap) { bestSnap = snap; bestMagnet = distMagnet; } } #endregion // Choose magnets to paint if ((bestMagnet is LineMagnet) && (lines.CurrentLine == null)) { lines.CurrentLine = (LineMagnet)bestMagnet; } else if ((bestMagnet != null) && !bestMagnet.Equals(lines.CurrentLine)) { paintMagnets.Add(bestMagnet); } // Set the Magnet to snap to if the user clicks the mouse snapMagnet = null; if (bestMagnet != null) { if (bestMagnet is PointMagnet && bestMagnet.LastSnapFitness < EffectiveSnapDistance) { snapMagnet = bestMagnet; } else if (lines.CurrentLine != null) { snapMagnet = lines.CurrentLine; } else if (bestMagnet is LineMagnet) { snapMagnet = bestMagnet; } } else { area.Snap(activeView, e.Location); snapMagnet = (Magnet)area.Clone(); } // TODO: Probably change the IsActive property to some enum, so as to activate snapping to // specific objects only (i.e. Joint snapping when CommandServices.GetJoint() is working) return(ret); }
/// <summary> /// Method to try to create a midpoint magnet if the mouse is close to one /// </summary> /// <param name="lm">The Line Magnet being followed</param> /// <param name="activeView">The view in which the snap is taking place</param> /// <param name="e">The MouseEventArgs of the last MouseMove event</param> /// <returns>The MidPoint magnet or null if none found</returns> private PointMagnet createMidPoint(LineMagnet lm, GraphicView activeView, System.Windows.Forms.MouseEventArgs e) { if (lm == null) return null; LineElement l; if ((l = lm.Line) != null) { PointMagnet midPtMagnet = new PointMagnet(Vector3.Scale(l.I.Position + l.J.Position, 0.5f), PointMagnetType.MidPoint); if (midPtMagnet.Snap(activeView, e.Location) < SnapViewDistance) { midPtMagnet.RelatedMagnets.Add(lm); points.Add(midPtMagnet); return midPtMagnet; } } return null; }
/// <summary> /// Calculate the intersection point of two coplanar lines /// Source: http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline3d/ /// </summary> /// <param name="l1">First LineMagnet</param> /// <param name="l2">Second LineMagnet</param> /// <returns>The intersection point magnet or null if none found</returns> private PointMagnet createIntersection(LineMagnet l1, LineMagnet l2, GraphicView activeView, System.Windows.Forms.MouseEventArgs e) { if (l1 != null && l2 != null) { float numer, denom; float d1, d2, d3, d4, d5; Vector3 p13 = l1.Position - l2.Position; Vector3 p21 = l1.Direction; Vector3 p43 = l2.Direction; d1 = p13.X * p43.X + p13.Y * p43.Y + p13.Z * p43.Z; d2 = p43.X * p21.X + p43.Y * p21.Y + p43.Z * p21.Z; d3 = p13.X * p21.X + p13.Y * p21.Y + p13.Z * p21.Z; d4 = p43.X * p43.X + p43.Y * p43.Y + p43.Z * p43.Z; d5 = p21.X * p21.X + p21.Y * p21.Y + p21.Z * p21.Z; denom = d5 * d4 - d2 * d2; if (Math.Abs(denom) < float.Epsilon) return null; numer = d1 * d2 - d3 * d4; float r = numer / denom; float s = (d1 + d2 * r) / d4; Vector3 pa = l1.Position + Vector3.Scale(p21, r); Vector3 pb = l2.Position + Vector3.Scale(p43, s); if ((pa - pb).Length() > 0.0001) return null; // Create magnet PointMagnet intPtMagnet = new PointMagnet(pa, PointMagnetType.Intersection); if (intPtMagnet.Snap(activeView, e.Location) < SnapViewDistance) { intPtMagnet.RelatedMagnets.Add(l1); intPtMagnet.RelatedMagnets.Add(l2); return intPtMagnet; } } return null; }
/// <summary> /// Method to add a perpendicular point magnet if the mouse is close to where it is /// </summary> private PointMagnet addPerpendicularMagnet(LineMagnet lm, PointMagnet pm, float lmDot, GraphicView activeView, System.Windows.Forms.MouseEventArgs e) { float r = Vector3.Dot(lm.Direction, pm.Position - lm.Position) / lmDot; PointMagnet perpPtMagnet = new PointMagnet(lm.Position + Vector3.Scale(lm.Direction, r), PointMagnetType.Perpendicular); if (perpPtMagnet.Snap(activeView, e.Location) < SnapViewDistance) { perpPtMagnet.RelatedMagnets.Add(pm); perpPtMagnet.RelatedMagnets.Add(lm); points.Add(perpPtMagnet); return perpPtMagnet; } return null; }