示例#1
0
        protected virtual void Dispose(bool disposing)
        {
            if (!disposing)
            {
                return;
            }

            IPC.Dispose();

            Config.Save();
            new CameraConfigPreset().Apply();

            DalamudApi.Framework.Update   -= Update;
            DalamudApi.ClientState.Login  -= Login;
            DalamudApi.ClientState.Logout -= Logout;
            DalamudApi.PluginInterface.UiBuilder.OpenConfigUi -= ToggleConfig;
            DalamudApi.PluginInterface.UiBuilder.Draw         -= Draw;
            DalamudApi.Dispose();

            if (FreeCam.Enabled)
            {
                FreeCam.Toggle();
            }

            Game.Dispose();
            Memory.Dispose();
        }
示例#2
0
        private static unsafe void DrawOtherSettings()
        {
            ImGui.TextUnformatted("QoL Bar Status:");
            if (!IPC.QoLBarEnabled)
            {
                ImGui.SameLine();
                ImGui.TextColored(new Vector4(1, 0, 0, 1), "Disabled");
                ImGui.SameLine();
                ImGui.PushFont(UiBuilder.IconFont);
                if (ImGui.SmallButton($"{FontAwesomeIcon.UndoAlt.ToIconString()}##CheckQoLBar"))
                {
                    IPC.Dispose();
                    IPC.Initialize();
                }
                ImGui.PopFont();
            }
            else
            {
                ImGui.SameLine();
                ImGui.TextColored(new Vector4(0, 1, 0, 1), "Enabled");
            }

            ImGui.Spacing();
            ImGui.Columns(3, null, false);

            {
                var _ = Game.GetCameraTargetHook.IsEnabled;
                if (ImGui.Checkbox("Spectate Focus / Soft Target", ref _))
                {
                    Game.ToggleSpectate();
                }
            }

            {
                ImGui.NextColumn();
                var _ = FreeCam.Enabled;
                if (ImGui.Checkbox("Free Cam", ref _))
                {
                    FreeCam.Toggle();
                }
            }

            ImGui.NextColumn();
            if (ImGui.Checkbox("Toggle Free Cam on Death/Revive", ref Cammy.Config.FreeCamOnDeath))
            {
                Cammy.Config.Save();
            }

            if (Game.cameraNoCollideReplacer.IsValid)
            {
                ImGui.NextColumn();
                var _ = Game.cameraNoCollideReplacer.IsEnabled;
                if (ImGui.Checkbox("Disable Camera Collision", ref _))
                {
                    Game.cameraNoCollideReplacer.Toggle();
                }
            }

            ImGui.Columns(1);
            ImGui.Spacing();

            {
                ImGui.PushFont(UiBuilder.IconFont);
                if (ImGui.Button($"{FontAwesomeIcon.UndoAlt.ToIconString()}##Reset???"))
                {
                    Game.cameraManager->WorldCamera->Mode = 1;
                }
                ImGui.PopFont();
                ImGui.SameLine();
                var _ = Game.cameraManager->WorldCamera->Mode;
                if (ImGui.SliderInt("???", ref _, 0, 2))
                {
                    Game.cameraManager->WorldCamera->Mode = _;
                }
            }
        }