public CameraTransformation Evaulate(float time) { CameraTransformation tf = new CameraTransformation(); tf.position = pointCurve.Evaluate(time); tf.rotation = rotationCurve.Evaluate(time); tf.zoom = zoomCurve.Evaluate(time); return(tf); }
public CameraTransformation Evaulate(float time) { CameraTransformation tf = new CameraTransformation(); tf.position = pointCurve.Evaluate(time); tf.rotation = rotationCurve.Evaluate(time); tf.zoom = zoomCurve.Evaluate(time); return tf; }