示例#1
0
        public ModelViewer()
        {
            this.InitializeComponent();

            // Create a camera and a ContainerVisual
            _compositor = Window.Current.Compositor;
            var root = _compositor.CreateContainerVisual();

            root.Size = new Vector2(1000, 1000);
            ElementCompositionPreview.SetElementChildVisual(this, root);

            // create a SceneVisual and insert it into the visual tree
            _sceneVisual = SceneVisual.Create(_compositor);
            root.Children.InsertAtTop(_sceneVisual);

            // instantiate viewport and assign it "good" default values
            _viewport = new Viewport(_compositor);
            _viewport.AttachToVisual(_sceneVisual);
            _viewport.Size   = Target.ActualSize;
            _viewport.Offset = new Vector3(_viewport.Size / 2f, 0f);

            // instantiate camera and assign it "good" default values
            _camera        = new OrbitalCamera(_compositor);
            _camera.Target = new Vector3(0f, 0f, 0f);
            _camera.Radius = 600f;
            _camera.Theta  = 0f;
            _camera.Phi    = MathF.PI / 4;

            // instantiate projection and assign it "good" default values
            PerspectiveProjection projection = new PerspectiveProjection(_compositor);

            projection.Fov = MathF.PI / 2;

            _camera.Projection = projection;
            _viewport.Camera   = _camera;

            // add event handler for chaning target size
            Target.SizeChanged += Target_SizeChanged;

            // event handlers for pointer events
            Target.PointerWheelChanged += Target_PointerWheelChanged;
            Target.PointerPressed      += Target_PointerPressed;
            Target.PointerReleased     += Target_PointerReleased;
            Target.PointerMoved        += Target_PointerMoved;

            Window.Current.CoreWindow.PointerReleased += CoreWindow_PointerReleased;
        }
示例#2
0
        /// <summary>
        /// Creates a Viewport with default properties.
        /// Offset = Vector3.Zero
        /// Size = Vector2(100, 100)
        /// Stretch = Uniform
        /// StretchMatrix = Matrix4x4.Identity
        /// </summary>
        /// <param name="compositor"></param>
        /// <exception cref="System.ArgumentException">Thrown when constructor is passed a null value.</exception>
        public Viewport(Compositor compositor)
        {
            if (compositor == null)
            {
                throw new System.ArgumentException("Compositor cannot be null");
            }

            _compositor  = compositor;
            _propertySet = _compositor.CreatePropertySet();

            // Create properties of viewport
            _propertySet.InsertVector3("Offset", Vector3.Zero);
            _propertySet.InsertVector2("Size", new Vector2(100, 100));
            _propertySet.InsertScalar("Stretch", (int)Stretch.Uniform);
            _propertySet.InsertMatrix4x4("StretchMatrix", Matrix4x4.Identity);

            Camera = new OrbitalCamera(_compositor);

            StartAnimationsOnStretchMatrix();
        }